#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Traits; namespace OpenRA.Mods.RA { class InvisibleToEnemyInfo : TraitInfo { } class InvisibleToEnemy : IRenderModifier, IVisibilityModifier, IRadarColorModifier { public bool IsVisible(Actor self) { return self.World.LocalPlayer == null || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally; } public Color RadarColorOverride(Actor self) { // todo: why is making this half-opaque conflated with hiding the actor from non-allies? return Color.FromArgb(128, self.Owner.ColorRamp.GetColor(0)); } static readonly Renderable[] Nothing = { }; public IEnumerable ModifyRender(Actor self, IEnumerable r) { return IsVisible(self) ? r : Nothing; } } }