#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class TargetableUnitInfo : ITraitInfo { public readonly string[] TargetTypes = { }; public virtual object Create( ActorInitializer init ) { return new TargetableUnit( init.self, this ); } } public class TargetableUnit : ITargetable where Info : TargetableUnitInfo { protected readonly Info info; protected Cloak Cloak; public TargetableUnit( Actor self, Info info ) { this.info = info; RecievedCloak(self); } // Arbitrary units can recieve cloak via a crate during gameplay public void RecievedCloak(Actor self) { Cloak = self.TraitOrDefault(); } public virtual bool TargetableBy(Actor self, Actor byActor) { if (Cloak == null) return true; if (!Cloak.Cloaked || self.Owner == byActor.Owner || self.Owner.Stances[byActor.Owner] == Stance.Ally) return true; return self.World.ActorsWithTrait().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get().Range); } public virtual string[] TargetTypes { get { return info.TargetTypes; } } public virtual IEnumerable TargetableCells( Actor self ) { yield return Util.CellContaining( self.CenterLocation ); } } }