#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor can capture other actors which have the Capturable: trait.")] public class CapturesInfo : ITraitInfo { [Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")] public readonly HashSet CaptureTypes = new HashSet { "building" }; [Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")] public readonly bool Sabotage = true; [Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")] public readonly float SabotageHPRemoval = 0.5f; [VoiceReference] public readonly string Voice = "Action"; public object Create(ActorInitializer init) { return new Captures(init.Self, this); } } public class Captures : IIssueOrder, IResolveOrder, IOrderVoice { public readonly CapturesInfo Info; public Captures(Actor self, CapturesInfo info) { Info = info; } public IEnumerable Orders { get { yield return new CaptureOrderTargeter(Info.Sabotage); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "CaptureActor") return null; if (target.Type == TargetType.FrozenActor) return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID }; return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "CaptureActor" ? Info.Voice : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "CaptureActor") return; var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new CaptureActor(self, target.Actor)); } class CaptureOrderTargeter : UnitOrderTargeter { readonly bool sabotage; public CaptureOrderTargeter(bool sabotage) : base("CaptureActor", 6, "enter", true, true) { this.sabotage = sabotage; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var c = target.Info.TraitInfoOrDefault(); if (c == null || !c.CanBeTargetedBy(self, target.Owner)) { cursor = "enter-blocked"; return false; } var health = target.Trait(); var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP; cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant ? "enter" : "capture"; return true; } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var c = target.Info.TraitInfoOrDefault(); if (c == null || !c.CanBeTargetedBy(self, target.Owner)) { cursor = "enter-blocked"; return false; } var health = target.Info.TraitInfoOrDefault(); var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP; cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant ? "enter" : "capture"; return true; } } } }