#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Warheads; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class TerrainModifiesDamageInfo : ITraitInfo { [FieldLoader.Require] [Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")] public readonly Dictionary TerrainModifier = null; [Desc("Modify healing damage? For example: A friendly medic.")] public readonly bool ModifyHealing = false; public object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); } } public class TerrainModifiesDamage : IDamageModifier { const int FullDamage = 100; public readonly TerrainModifiesDamageInfo Info; readonly Actor self; public TerrainModifiesDamage(Actor self, TerrainModifiesDamageInfo info) { Info = info; this.self = self; } public int GetDamageModifier(Actor attacker, IWarhead warhead) { var damageWh = warhead as DamageWarhead; if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing) return FullDamage; var world = self.World; var map = world.Map; var tileSet = world.TileSet; var tiles = map.MapTiles.Value; var pos = map.CellContaining(self.CenterPosition); var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type; if (!Info.TerrainModifier.ContainsKey(terrainType)) return FullDamage; return Info.TerrainModifier[terrainType]; } } }