#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class ProvidesPrerequisiteInfo : ITechTreePrerequisiteInfo { [Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")] public readonly string Prerequisite = null; [Desc("Only grant this prerequisite when you have these prerequisites.")] public readonly string[] RequiresPrerequisites = { }; [Desc("Only grant this prerequisite for certain factions.")] public readonly HashSet Factions = new HashSet(); [Desc("Should it recheck everything when it is captured?")] public readonly bool ResetOnOwnerChange = false; public object Create(ActorInitializer init) { return new ProvidesPrerequisite(init, this); } } public class ProvidesPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged { readonly ProvidesPrerequisiteInfo info; readonly string prerequisite; bool enabled = true; public ProvidesPrerequisite(ActorInitializer init, ProvidesPrerequisiteInfo info) { this.info = info; prerequisite = info.Prerequisite; if (string.IsNullOrEmpty(prerequisite)) prerequisite = init.Self.Info.Name; var faction = init.Contains() ? init.Get() : init.Self.Owner.Faction.InternalName; Update(init.Self.Owner, faction); } public IEnumerable ProvidesPrerequisites { get { if (!enabled) yield break; yield return prerequisite; } } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { if (info.ResetOnOwnerChange) Update(newOwner, newOwner.Faction.InternalName); } void Update(Player owner, string faction) { enabled = true; if (info.Factions.Any()) enabled = info.Factions.Contains(faction); if (info.RequiresPrerequisites.Any() && enabled) enabled = owner.PlayerActor.Trait().HasPrerequisites(info.RequiresPrerequisites); } } }