#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Used for silos.")] class StoresResourcesInfo : ITraitInfo { [FieldLoader.Require] [Desc("Number of little squares used to display how filled unit is.")] public readonly int PipCount = 0; public readonly PipType PipColor = PipType.Yellow; [FieldLoader.Require] public readonly int Capacity = 0; public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); } } class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyActorDisposing { readonly StoresResourcesInfo info; [Sync] public int Stored { get { return player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity); } } PlayerResources player; public StoresResources(Actor self, StoresResourcesInfo info) { player = self.Owner.PlayerActor.Trait(); this.info = info; } public int Capacity { get { return info.Capacity; } } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { player = newOwner.PlayerActor.Trait(); } public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { var resources = Stored; oldOwner.PlayerActor.Trait().TakeResources(resources); newOwner.PlayerActor.Trait().GiveResources(resources); } bool disposed; public void Disposing(Actor self) { if (disposed) return; player.TakeResources(Stored); // lose the stored resources disposed = true; } public IEnumerable GetPips(Actor self) { return Enumerable.Range(0, info.PipCount).Select(i => player.Resources * info.PipCount > i * player.ResourceCapacity ? info.PipColor : PipType.Transparent); } public bool ShouldExplode(Actor self) { return Stored > 0; } } }