#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Effects; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Spawns an actor that stays for a limited amount of time.")] public class SpawnActorPowerInfo : SupportPowerInfo { [ActorReference, FieldLoader.Require] [Desc("Actor to spawn.")] public readonly string Actor = null; [Desc("Amount of time to keep the actor alive in ticks. Value < 0 means this actor will not remove itself.")] public readonly int LifeTime = 250; public readonly string DeploySound = null; public readonly string EffectSequence = null; public readonly string EffectPalette = null; public override object Create(ActorInitializer init) { return new SpawnActorPower(init.Self, this); } } public class SpawnActorPower : SupportPower { public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); var info = Info as SpawnActorPowerInfo; if (info.Actor != null) { self.World.AddFrameEndTask(w => { var location = self.World.Map.CenterOfCell(order.TargetLocation); Game.Sound.Play(info.DeploySound, location); if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette)) w.Add(new SpriteEffect(location, w, info.EffectSequence, "idle", info.EffectPalette)); var actor = w.CreateActor(info.Actor, new TypeDictionary { new LocationInit(order.TargetLocation), new OwnerInit(self.Owner), }); if (info.LifeTime > -1) { actor.QueueActivity(new Wait(info.LifeTime)); actor.QueueActivity(new RemoveSelf()); } }); } } } }