# make structures appear earlier when errecting from ground # too few DATA.R8 frames? # carryalls should automatically transport harvesters (needs complex logic) # windtrap animations missing # outpost animations missing # construction yard crane animations missing # welding animation (factories) missing # chimney animation (refinery) missing # harvester unload and harvest animation missing # add more spice tiles and make them fit # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # RenderBuildingTurreted does not support separate turret sequence # ornithocopter should flap (might need new RenderOrni code for proper animation) # R8 converter needs infantry frame resorter # add grenade thrower # add sandworm (behave like a moving anti-vehicle mine) # add thumper which deploys and really attracts sandworms # add neutral buildings: emperor palace, fremen siech, smugglers factory # add deathhand missile (nuke) # maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II) # allow upgrades # allow different EVA voices for each faction (currently Atreides only) # add muzzles and explosions (currently falls back to RA) # create a shellmap (currently just a blank placeholder) # rework chrome UI, dialoges, tabs # add sonic tank weapon (currently uses tesla) # make deviator change the allegiance of ememy units (currently shoots rockets) # allow frigate to deliver 5 units at once to starport # starport prices should vary # reinforcements have arrived is played twice when ordering via starport # fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC) # black spots on buildings should be fading team colors # gamefile extraction (setup/setup.z) from CD fails # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower # mouse cursor has no transparency and is a little pixelish # infantry-only areas (Rough) do not show the dark-green mouse cursor # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # replace RA sounds by Dune 2000 ones