#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA { public class Actor { public readonly ActorInfo Info; public readonly World World; public readonly uint ActorID; Lazy occupySpace; IHasLocation HasLocation; Lazy Move; Lazy Facing; public Cached Bounds; public Cached ExtendedBounds; public IOccupySpace OccupiesSpace { get { return occupySpace.Value; } } public CPos Location { get { return occupySpace.Value.TopLeft; } } public PPos CenterLocation { get { if (HasLocation == null) HasLocation = Trait(); return HasLocation.PxPosition; } } public WPos CenterPosition { get { var altitude = Move.Value != null ? Move.Value.Altitude : 0; return CenterLocation.ToWPos(altitude); } } public WRot Orientation { get { // TODO: Support non-zero pitch/roll in IFacing (IOrientation?) var facing = Facing.Value != null ? Facing.Value.Facing : 0; return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)); } } public Shroud.ActorVisibility Sight; [Sync] public Player Owner; Activity currentActivity; public Group Group; internal Actor(World world, string name, TypeDictionary initDict ) { var init = new ActorInitializer( this, initDict ); World = world; ActorID = world.NextAID(); if( initDict.Contains() ) Owner = init.Get(); occupySpace = Lazy.New( () => TraitOrDefault() ); if (name != null) { if (!Rules.Info.ContainsKey(name.ToLowerInvariant())) throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant())); Info = Rules.Info[name.ToLowerInvariant()]; foreach (var trait in Info.TraitsInConstructOrder()) AddTrait(trait.Create(init)); } Move = Lazy.New(() => TraitOrDefault()); Facing = Lazy.New(() => TraitOrDefault()); Size = Lazy.New(() => { var si = Info.Traits.GetOrDefault(); if (si != null && si.Bounds != null) return new int2(si.Bounds[0], si.Bounds[1]); return TraitsImplementing().Select(x => x.SelectionSize(this)).FirstOrDefault(); }); if (this.HasTrait()) { Sight = new Shroud.ActorVisibility { range = this.Trait().RevealRange, vis = Shroud.GetVisOrigins(this).ToArray() }; } ApplyIRender = (x, wr) => x.Render(this, wr); ApplyRenderModifier = (m, p, wr) => p.ModifyRender(this, wr, m); Bounds = Cached.New(() => CalculateBounds(false)); ExtendedBounds = Cached.New(() => CalculateBounds(true)); } public void Tick() { Bounds.Invalidate(); ExtendedBounds.Invalidate(); currentActivity = Traits.Util.RunActivity( this, currentActivity ); } public void UpdateSight() { Sight.vis = Shroud.GetVisOrigins(this).ToArray(); } public bool IsIdle { get { return currentActivity == null; } } OpenRA.FileFormats.Lazy Size; // note: these delegates are cached to avoid massive allocation. Func> ApplyIRender; Func, IRenderModifier, WorldRenderer, IEnumerable> ApplyRenderModifier; public IEnumerable Render(WorldRenderer wr) { var mods = TraitsImplementing(); var sprites = TraitsImplementing().SelectMany(x => ApplyIRender(x, wr)); return mods.Aggregate(sprites, (m,p) => ApplyRenderModifier(m,p,wr)); } // When useAltitude = true, the bounding box is extended // vertically to altitude = 0 to support FindUnitsInCircle queries // When false, the bounding box is given for the actor // at its current altitude Rectangle CalculateBounds(bool useAltitude) { var size = (PVecInt)(Size.Value); var loc = CenterLocation - size / 2; var si = Info.Traits.GetOrDefault(); if (si != null && si.Bounds != null && si.Bounds.Length > 2) { loc += new PVecInt(si.Bounds[2], si.Bounds[3]); } var move = Move.Value; if (move != null) { loc -= new PVecInt(0, move.Altitude); if (useAltitude) size = new PVecInt(size.X, size.Y + move.Altitude); } return new Rectangle(loc.X, loc.Y, size.X, size.Y); } public bool IsInWorld { get; internal set; } public void QueueActivity( bool queued, Activity nextActivity ) { if( !queued ) CancelActivity(); QueueActivity( nextActivity ); } public void QueueActivity( Activity nextActivity ) { if( currentActivity == null ) currentActivity = nextActivity; else currentActivity.Queue( nextActivity ); } public void CancelActivity() { if( currentActivity != null ) currentActivity.Cancel( this ); } public Activity GetCurrentActivity() { return currentActivity; } public override int GetHashCode() { return (int)ActorID; } public override bool Equals( object obj ) { var o = obj as Actor; return ( o != null && o.ActorID == ActorID ); } public override string ToString() { return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" ); } public T Trait() { return World.traitDict.Get( this ); } public T TraitOrDefault() { return World.traitDict.GetOrDefault( this ); } public IEnumerable TraitsImplementing() { return World.traitDict.WithInterface( this ); } public bool HasTrait() { return World.traitDict.Contains( this ); } public void AddTrait( object trait ) { World.traitDict.AddTrait( this, trait ); } public bool Destroyed { get; private set; } public void Destroy() { World.AddFrameEndTask( w => { if (Destroyed) return; World.Remove( this ); World.traitDict.RemoveActor( this ); Destroyed = true; } ); } // TODO: move elsewhere. public void ChangeOwner(Player newOwner) { World.AddFrameEndTask(w => { var oldOwner = Owner; // momentarily remove from world so the ownership queries don't get confused w.Remove(this); Owner = newOwner; w.Add(this); foreach (var t in this.TraitsImplementing()) t.OnOwnerChanged(this, oldOwner, newOwner); }); } } }