#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; using OpenRA.Graphics; namespace OpenRA.Mods.Common.Graphics { public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable { readonly WPos pos; readonly Rectangle decorationBounds; readonly Color color; public SelectionBoxRenderable(Actor actor, Rectangle decorationBounds, Color color) : this(actor.CenterPosition, decorationBounds, color) { } public SelectionBoxRenderable(WPos pos, Rectangle decorationBounds, Color color) { this.pos = pos; this.decorationBounds = decorationBounds; this.color = color; } public WPos Pos { get { return pos; } } public PaletteReference Palette { get { return null; } } public int ZOffset { get { return 0; } } public bool IsDecoration { get { return true; } } public IRenderable WithPalette(PaletteReference newPalette) { return this; } public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, decorationBounds, color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var iz = 1 / wr.Viewport.Zoom; var screenDepth = wr.Screen3DPxPosition(pos).Z; var tl = new float2(decorationBounds.Left, decorationBounds.Top); var br = new float2(decorationBounds.Right, decorationBounds.Bottom); var tr = new float3(br.X, tl.Y, screenDepth); var bl = new float3(tl.X, br.Y, screenDepth); var u = new float2(4 * iz, 0); var v = new float2(0, 4 * iz); var wcr = Game.Renderer.WorldRgbaColorRenderer; wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true); wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true); wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true); wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }