#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.D2k { [Desc("Reduces health points over time when the actor is placed on unsafe terrain.")] class DamagedWithoutFoundationInfo : ITraitInfo, Requires { [WeaponReference] public readonly string Weapon = "weathering"; public readonly string[] SafeTerrain = { "Concrete" }; public readonly int DamageThreshold = 50; public object Create(ActorInitializer init) { return new DamagedWithoutFoundation(init.self, this); } } class DamagedWithoutFoundation : ITick, ISync, INotifyAddedToWorld { readonly DamagedWithoutFoundationInfo info; readonly Health health; readonly WeaponInfo weapon; [Sync] int damageThreshold = 100; [Sync] int damageTicks; public DamagedWithoutFoundation(Actor self, DamagedWithoutFoundationInfo info) { this.info = info; health = self.Trait(); weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()]; } public void AddedToWorld(Actor self) { var safeTiles = 0; var totalTiles = 0; foreach (var kv in self.OccupiesSpace.OccupiedCells()) { totalTiles++; if (info.SafeTerrain.Contains(self.World.Map.GetTerrainInfo(kv.First).Type)) safeTiles++; } damageThreshold = (info.DamageThreshold * health.MaxHP + (100 - info.DamageThreshold) * safeTiles * health.MaxHP / totalTiles) / 100; // Actors start with maximum damage applied var delta = health.HP - damageThreshold; if (delta > 0) health.InflictDamage(self, self.World.WorldActor, delta, null, false); } public void Tick(Actor self) { if (health.HP <= damageThreshold || --damageTicks > 0) return; weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty()); damageTicks = weapon.ReloadDelay; } } }