#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderBuildingWallInfo : RenderBuildingInfo { public readonly string Type = "wall"; public readonly string Sequence = "idle"; public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); } public override IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) { // Show a static frame instead of animating all of the wall states var anim = new Animation(init.World, image, () => 0); anim.PlayFetchIndex("idle", () => 0); yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale); } } class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld { readonly RenderBuildingWallInfo info; int adjacent = 0; bool dirty = true; public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info) : base(init, info) { this.info = info; } public override void BuildingComplete(Actor self) { DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent); UpdateNeighbours(self); } public override void DamageStateChanged(Actor self, AttackInfo e) { DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent); } public override void Tick(Actor self) { base.Tick(self); if (!dirty) return; // Update connection to neighbours var adjacentActors = CVec.directions.SelectMany(dir => self.World.ActorMap.GetUnitsAt(self.Location + dir)); adjacent = 0; foreach (var a in adjacentActors) { var rb = a.TraitOrDefault(); if (rb == null || rb.info.Type != info.Type) continue; var location = self.Location; var otherLocation = a.Location; if (otherLocation == location + new CVec(0, -1)) adjacent |= 1; else if (otherLocation == location + new CVec(+1, 0)) adjacent |= 2; else if (otherLocation == location + new CVec(0, +1)) adjacent |= 4; else if (otherLocation == location + new CVec(-1, 0)) adjacent |= 8; } dirty = false; } static void UpdateNeighbours(Actor self) { var adjacentActors = CVec.directions.SelectMany(dir => self.World.ActorMap.GetUnitsAt(self.Location + dir)) .Select(a => a.TraitOrDefault()) .Where(a => a != null); foreach (var rb in adjacentActors) rb.dirty = true; } public void AddedToWorld(Actor self) { UpdateNeighbours(self); } public void RemovedFromWorld(Actor self) { UpdateNeighbours(self); } } }