#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Air; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { [Desc("Clones the aircraft sprite with another palette below it.")] class WithShadowInfo : ITraitInfo { public readonly string Palette = "shadow"; public object Create(ActorInitializer init) { return new WithShadow(this); } } class WithShadow : IRenderModifier { WithShadowInfo info; public WithShadow(WithShadowInfo info) { this.info = info; } public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { var ios = self.Trait(); /* rude hack */ var flying = ios.CenterPosition.Z > 0; var visualOffset = (ios is Helicopter && flying) ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0; // Contrails shouldn't cast shadows var shadowSprites = r.Where(s => !s.IsDecoration) .Select(a => a.WithPalette(wr.Palette(info.Palette)) .OffsetBy(new WVec(0, 0, -a.Pos.Z)) .WithZOffset(a.ZOffset + a.Pos.Z) .AsDecoration()); var worldVisualOffset = new WVec(0,0,-43*visualOffset); var flyingSprites = !flying ? r : r.Select(a => a.OffsetBy(worldVisualOffset)); return shadowSprites.Concat(flyingSprites); } } }