using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Threading; using System.IO; using System.Net; using System.Collections; namespace OpenRA.Server { class ServerOrder { public readonly int PlayerId; public readonly string Name; public readonly string Data; public ServerOrder(int playerId, string name, string data) { PlayerId = playerId; Name = name; Data = data; } public static ServerOrder Deserialize(BinaryReader r) { byte b; switch (b = r.ReadByte()) { case 0xff: Console.WriteLine("This isn't a server order."); return null; case 0xfe: { var playerID = r.ReadInt32(); var name = r.ReadString(); var data = r.ReadString(); return new ServerOrder(playerID, name, data); } default: throw new NotImplementedException(b.ToString("x2")); } } public byte[] Serialize() { var ms = new MemoryStream(); var bw = new BinaryWriter(ms); bw.Write((byte)0xfe); bw.Write(PlayerId); bw.Write(Name); bw.Write(Data); return ms.ToArray(); } } static class Server { static List conns = new List(); static TcpListener listener = new TcpListener(IPAddress.Any, 1234); static Dictionary> inFlightFrames = new Dictionary>(); public static void Main(string[] args) { listener.Start(); Console.WriteLine("Server started."); for (; ; ) { var checkRead = new ArrayList(); checkRead.Add(listener.Server); foreach (var c in conns) checkRead.Add(c.socket); /* msdn lies, -1 doesnt work. this is ~1h instead. */ Socket.Select(checkRead, null, null, -2 ); foreach (Socket s in checkRead) if (s == listener.Server) AcceptConnection(); else ReadData(conns.Single(c => c.socket == s)); } } static int ChooseFreePlayerIndex() { for (var i = 0; i < 8; i++) if (conns.All(c => c.PlayerIndex != i)) return i; throw new InvalidOperationException("Already got 8 players"); } static void AcceptConnection() { var newConn = new Connection { socket = listener.AcceptSocket() }; try { newConn.socket.Blocking = false; newConn.socket.NoDelay = true; // assign the player number. newConn.PlayerIndex = ChooseFreePlayerIndex(); conns.Add(newConn); DispatchOrdersToClient(newConn, 0, new ServerOrder(newConn.PlayerIndex, "AssignPlayer", "").Serialize()); // todo: tell this client about all the other conns. Console.WriteLine("Accepted connection from {0}.", newConn.socket.RemoteEndPoint); DispatchOrders(newConn, 0, new ServerOrder(newConn.PlayerIndex, "Chat", "has joined the game.").Serialize()); } catch (Exception e) { DropClient(newConn, e); } } static bool ReadDataInner(Connection conn) { var rx = new byte[1024]; var len = 0; for (; ; ) { try { if (0 < (len = conn.socket.Receive(rx))) conn.data.AddRange(rx.Take(len)); else break; } catch (SocketException e) { if (e.SocketErrorCode == SocketError.WouldBlock) break; DropClient(conn, e); return false; } } return true; } static void ReadData(Connection conn) { if (ReadDataInner(conn)) while (conn.data.Count >= conn.ExpectLength) { var bytes = conn.PopBytes(conn.ExpectLength); switch (conn.State) { case ReceiveState.Header: { conn.ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; conn.Frame = BitConverter.ToInt32(bytes, 4); conn.State = ReceiveState.Data; } break; case ReceiveState.Data: { if (bytes.Length > 0) Console.WriteLine("{0} bytes", bytes.Length); DispatchOrders(conn, conn.Frame, bytes); conn.ExpectLength = 8; conn.State = ReceiveState.Header; UpdateInFlightFrames(conn); } break; } } } static void UpdateInFlightFrames(Connection conn) { if (conn.Frame != 0) { if (!inFlightFrames.ContainsKey(conn.Frame)) inFlightFrames[conn.Frame] = new List { conn }; else inFlightFrames[conn.Frame].Add(conn); if (conns.All(c => inFlightFrames[conn.Frame].Contains(c))) { inFlightFrames.Remove(conn.Frame); DispatchOrders(null, conn.Frame, new byte[] { 0xef }); } } } static void DispatchOrdersToClient(Connection c, int frame, byte[] data) { try { c.socket.Blocking = true; c.socket.Send(BitConverter.GetBytes(data.Length + 4)); c.socket.Send(BitConverter.GetBytes(frame)); c.socket.Send(data); c.socket.Blocking = false; } catch (Exception e) { DropClient(c, e); } } static void DispatchOrders(Connection conn, int frame, byte[] data) { if (frame == 0 && conn != null) InterpretServerOrders(conn, data); else foreach (var c in conns.Except(conn).ToArray()) DispatchOrdersToClient(c, frame, data); } static void InterpretServerOrders(Connection conn, byte[] data) { var ms = new MemoryStream(data); var br = new BinaryReader(ms); try { for (; ; ) { var so = ServerOrder.Deserialize(br); if (so == null) return; InterpretServerOrder(conn, so); } } catch (EndOfStreamException) { } } static bool InterpretCommand(Connection conn, string cmd) { var dict = new Dictionary> { { "name", s => { Console.WriteLine("Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); DispatchOrders( null, 0, new ServerOrder( conn.PlayerIndex, "SetName", s ).Serialize()); return true; }}, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Console.WriteLine("Invalid order lag: {0}", s); return false; } Console.WriteLine("Order lag is now {0} frames.", lag); DispatchOrders(null, 0, new ServerOrder(0, "SetLag", lag.ToString()).Serialize()); return true; }}, { "race", s => { if (conn.IsReady) { DispatchOrdersToClient(conn, 0, new ServerOrder( conn.PlayerIndex, "Chat", "You can't change your race after the game has started" ).Serialize() ); return true; } int race; if (!int.TryParse(s, out race) || race < 0 || race > 1) { Console.WriteLine("Invalid race: {0}", s); return false; } DispatchOrders(null, 0, new ServerOrder(conn.PlayerIndex, "SetRace", race.ToString()).Serialize()); return true; }}, { "pal", s => { if (conn.IsReady) { DispatchOrdersToClient(conn, 0, new ServerOrder( conn.PlayerIndex, "Chat", "You can't change your color after the game has started" ).Serialize() ); return true; } int pal; if (!int.TryParse(s, out pal) || pal < 0 || pal > 7) { Console.WriteLine("Invalid palette: {0}", s); return false; } DispatchOrders(null, 0, new ServerOrder(conn.PlayerIndex, "SetPalette", pal.ToString()).Serialize()); return true; }}, }; var cmdName = cmd.Split(' ').First(); var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray()); Func a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); } static void SendChat(Connection asConn, string text) { DispatchOrders(null, 0, new ServerOrder(asConn.PlayerIndex, "Chat", text).Serialize()); } static void InterpretServerOrder(Connection conn, ServerOrder so) { switch (so.Name) { case "ToggleReady": conn.IsReady ^= true; Console.WriteLine("Player @{0} is {1}", conn.socket.RemoteEndPoint, conn.IsReady ? "ready" : "not ready"); // start the game if everyone is ready. if (conns.All(c => c.IsReady)) { Console.WriteLine("All players are ready. Starting the game!"); DispatchOrders(null, 0, new ServerOrder(0, "StartGame", "").Serialize()); } break; case "Chat": if (so.Data.StartsWith("/")) { if (!InterpretCommand(conn, so.Data.Substring(1))) { Console.WriteLine("Bad server command: {0}", so.Data.Substring(1)); DispatchOrdersToClient(conn, 0, new ServerOrder(conn.PlayerIndex, "Chat", "Bad server command.").Serialize()); } } else foreach (var c in conns.Except(conn).ToArray()) DispatchOrdersToClient(c, 0, so.Serialize()); break; } } static void DropClient(Connection toDrop, Exception e) { Console.WriteLine("Client dropped: {0}.", toDrop.socket.RemoteEndPoint); Console.WriteLine(e.ToString()); conns.Remove(toDrop); SendChat(toDrop, "Connection Dropped"); /* don't get stuck waiting for the dropped player, if they were the one holding up a frame */ foreach( var f in inFlightFrames.ToArray() ) if (conns.All(c => f.Value.Contains(c))) { inFlightFrames.Remove(f.Key); DispatchOrders(null, f.Key, new byte[] { 0xef }); } } public static void Write(this Stream s, byte[] data) { s.Write(data, 0, data.Length); } public static byte[] Read(this Stream s, int len) { var data = new byte[len]; s.Read(data, 0, len); return data; } public static IEnumerable Except(this IEnumerable ts, T t) { return ts.Except(new[] { t }); } } }