Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: abldgin1.aud ReadyAudio: conscmp1.aud ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: abldgin1.aud ReadyAudio: conscmp1.aud ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: WinNotification:misnwon1.aud LoseNotification:misnlst1.aud PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: PlayerColorPalette: BasePalette: d2k PaletteFormat: d2k PlayerColorPalette@d2kplayer: BasePalette: d2k BaseName: d2kplayer PaletteFormat: d2k DebugResourceCash: DebugResourceOre: DebugResourceOreCapacity: -GpsWatcher: BaseAttackNotifier: World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT ScreenShaker: -WaterPaletteRotation: NukePaletteEffect: -LightPaletteRotator: BuildingInfluence: ChooseBuildTabOnSelect: -CrateDrop: PaletteFromCurrentTileset: Name: terrain PaletteFromFile@d2k: Name: d2k Filename: d2k.pal PaletteFromFile@chrome: Name: chrome Filename: d2k.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ColorPickerPaletteModifier: ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@2: Name: Atreides Race: atreides # Country@3: # Name: Harkonnen # Race: harkonnen # Country@4: # Name: Ordos # Race: ordos # BibLayer: ResourceLayer: # ResourceType@spice: # ResourceType: 1 # Palette: d2k # SpriteNames: spice #? # ValuePerUnit: 25 # Name: Spice # PipColor: Yellow # AllowedTerrainTypes: Sand # AllowUnderActors: false # SmudgeLayer@SCORCH: # Type:Scorch # SmokePercentage:50 # Types:sc1,sc2,sc3,sc4,sc5,sc6 # Depths:1,1,1,1,1,1 # SmudgeLayer@CRATER: # Type:Crater # Types:cr1,cr2,cr3,cr4,cr5,cr6 # Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits: EvaAlerts: SpatialBins: BinSize: 4 Shroud: PathFinder: ValidateOrder: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 ExplodeCrateAction@nuke: Weapon: CrateNuke SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map SupportPowerCrateAction@parabombs: SelectionShares: 5 Proxy: powerproxy.parabombs GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 9001 Unit: mcv GiveUnitCrateAction@trike: SelectionShares: 7 Unit: trike GiveUnitCrateAction@quad: SelectionShares: 6 Unit: quad RenderSimple: BelowUnits: ProximityCaptor: Types:Crate Passenger: mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: