Files
OpenRA/OpenRA.Game/Sync.cs
RoosterDragon c63788b686 Fix RCS1099
2023-10-30 23:31:33 +02:00

212 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class SyncAttribute : Attribute { }
// Marker interface
public interface ISync { }
public static class Sync
{
static readonly ConcurrentCache<Type, Func<object, int>> HashFunctions =
new(GenerateHashFunc);
internal static Func<object, int> GetHashFunction(ISync sync)
{
return HashFunctions[sync.GetType()];
}
internal static int Hash(ISync sync)
{
return GetHashFunction(sync)(sync);
}
static readonly Dictionary<Type, MethodInfo> CustomHashFunctions = new()
{
{ typeof(int2), ((Func<int2, int>)HashInt2).Method },
{ typeof(CPos), ((Func<CPos, int>)HashCPos).Method },
{ typeof(CVec), ((Func<CVec, int>)HashCVec).Method },
{ typeof(WDist), ((Func<WDist, int>)HashUsingHashCode).Method },
{ typeof(WPos), ((Func<WPos, int>)HashUsingHashCode).Method },
{ typeof(WVec), ((Func<WVec, int>)HashUsingHashCode).Method },
{ typeof(WAngle), ((Func<WAngle, int>)HashUsingHashCode).Method },
{ typeof(WRot), ((Func<WRot, int>)HashUsingHashCode).Method },
{ typeof(Actor), ((Func<Actor, int>)HashActor).Method },
{ typeof(Player), ((Func<Player, int>)HashPlayer).Method },
{ typeof(Target), ((Func<Target, int>)HashTarget).Method },
};
static void EmitSyncOpcodes(Type type, ILGenerator il)
{
if (CustomHashFunctions.TryGetValue(type, out var hashFunction))
il.EmitCall(OpCodes.Call, hashFunction, null);
else if (type == typeof(bool))
{
var l = il.DefineLabel();
il.Emit(OpCodes.Ldc_I4, 0xaaa);
il.Emit(OpCodes.Brtrue, l);
il.Emit(OpCodes.Pop);
il.Emit(OpCodes.Ldc_I4, 0x555);
il.MarkLabel(l);
}
else if (type != typeof(int))
throw new NotImplementedException($"SyncAttribute on member of unhashable type: {type.FullName}");
il.Emit(OpCodes.Xor);
}
static Func<object, int> GenerateHashFunc(Type t)
{
var d = new DynamicMethod($"hash_{t.Name}", typeof(int), new Type[] { typeof(object) }, t);
var il = d.GetILGenerator();
var this_ = il.DeclareLocal(t).LocalIndex;
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Castclass, t);
il.Emit(OpCodes.Stloc, this_);
il.Emit(OpCodes.Ldc_I4_0);
const BindingFlags Binding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
foreach (var field in t.GetFields(Binding).Where(x => x.HasAttribute<SyncAttribute>()))
{
il.Emit(OpCodes.Ldloc, this_);
il.Emit(OpCodes.Ldfld, field);
EmitSyncOpcodes(field.FieldType, il);
}
foreach (var prop in t.GetProperties(Binding).Where(x => x.HasAttribute<SyncAttribute>()))
{
il.Emit(OpCodes.Ldloc, this_);
il.EmitCall(OpCodes.Call, prop.GetGetMethod(true), null);
EmitSyncOpcodes(prop.PropertyType, il);
}
il.Emit(OpCodes.Ret);
return (Func<object, int>)d.CreateDelegate(typeof(Func<object, int>));
}
public static int HashInt2(int2 i2)
{
return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
}
public static int HashCPos(CPos i2)
{
return i2.Bits;
}
public static int HashCVec(CVec i2)
{
return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
}
public static int HashActor(Actor a)
{
if (a != null)
return (int)(a.ActorID << 16);
return 0;
}
public static int HashPlayer(Player p)
{
if (p != null)
return (int)(p.PlayerActor.ActorID << 16) * 0x567;
return 0;
}
public static int HashTarget(Target t)
{
switch (t.Type)
{
case TargetType.Actor:
return (int)(t.Actor.ActorID << 16) * 0x567;
case TargetType.FrozenActor:
var actor = t.FrozenActor.Actor;
if (actor == null)
return 0;
return (int)(actor.ActorID << 16) * 0x567;
case TargetType.Terrain:
return HashUsingHashCode(t.CenterPosition);
case TargetType.Invalid:
default:
return 0;
}
}
public static int HashUsingHashCode<T>(T t)
{
return t.GetHashCode();
}
public static void RunUnsynced(World world, Action fn)
{
RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, () => { fn(); return true; });
}
public static void RunUnsynced(bool checkSyncHash, World world, Action fn)
{
RunUnsynced(checkSyncHash, world, () => { fn(); return true; });
}
static int unsyncCount = 0;
public static T RunUnsynced<T>(World world, Func<T> fn)
{
return RunUnsynced(Game.Settings.Debug.SyncCheckUnsyncedCode, world, fn);
}
public static T RunUnsynced<T>(bool checkSyncHash, World world, Func<T> fn)
{
unsyncCount++;
// Detect sync changes in top level entry point only. Do not recalculate sync hash during reentry.
var sync = unsyncCount == 1 && checkSyncHash && world != null ? world.SyncHash() : 0;
// Running this inside a try with a finally statement means unsyncCount is decremented as soon as fn completes
try
{
return fn();
}
finally
{
unsyncCount--;
// When the world is disposing all actors and effects have been removed
// So do not check the hash for a disposing world since it definitively has changed
if (unsyncCount == 0 && checkSyncHash && world != null && !world.Disposing && sync != world.SyncHash())
throw new InvalidOperationException("RunUnsynced: sync-changing code may not run here");
}
}
public static void AssertUnsynced(string message)
{
if (unsyncCount == 0)
throw new InvalidOperationException(message);
}
}
}