320 lines
8.2 KiB
C#
320 lines
8.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Support;
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namespace OpenRA
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{
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static class ListExts
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{
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public static int BinarySearchMany(this List<Actor> list, uint searchFor)
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{
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var start = 0;
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var end = list.Count;
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while (start != end)
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{
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var mid = (start + end) / 2;
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if (list[mid].ActorID < searchFor)
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start = mid + 1;
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else
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end = mid;
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}
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return start;
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}
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}
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/// <summary>
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/// Provides efficient ways to query a set of actors by their traits.
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/// </summary>
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sealed class TraitDictionary
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{
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static readonly Func<Type, ITraitContainer> CreateTraitContainer = t =>
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(ITraitContainer)typeof(TraitContainer<>).MakeGenericType(t).GetConstructor(Type.EmptyTypes).Invoke(null);
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readonly Dictionary<Type, ITraitContainer> traits = new();
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ITraitContainer InnerGet(Type t)
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{
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return traits.GetOrAdd(t, CreateTraitContainer);
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}
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TraitContainer<T> InnerGet<T>()
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{
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return (TraitContainer<T>)InnerGet(typeof(T));
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}
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public void PrintReport()
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{
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Log.AddChannel("traitreport", "traitreport.log");
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foreach (var t in traits.OrderByDescending(t => t.Value.Queries).TakeWhile(t => t.Value.Queries > 0))
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Log.Write("traitreport", $"{t.Key.Name}: {t.Value.Queries}");
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}
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public void AddTrait(Actor actor, object val)
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{
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var t = val.GetType();
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foreach (var i in t.GetInterfaces())
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InnerAdd(actor, i, val);
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foreach (var tt in t.BaseTypes())
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InnerAdd(actor, tt, val);
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}
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void InnerAdd(Actor actor, Type t, object val)
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{
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InnerGet(t).Add(actor, val);
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}
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static void CheckDestroyed(Actor actor)
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{
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if (actor.Disposed)
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throw new InvalidOperationException($"Attempted to get trait from destroyed object ({actor})");
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}
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public T Get<T>(Actor actor)
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{
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CheckDestroyed(actor);
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return InnerGet<T>().Get(actor);
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}
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public T GetOrDefault<T>(Actor actor)
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{
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CheckDestroyed(actor);
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return InnerGet<T>().GetOrDefault(actor);
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}
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public IEnumerable<T> WithInterface<T>(Actor actor)
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{
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CheckDestroyed(actor);
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return InnerGet<T>().GetMultiple(actor.ActorID);
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}
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public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
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{
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return InnerGet<T>().All();
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}
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public IEnumerable<Actor> ActorsHavingTrait<T>()
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{
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return InnerGet<T>().Actors();
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}
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public IEnumerable<Actor> ActorsHavingTrait<T>(Func<T, bool> predicate)
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{
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return InnerGet<T>().Actors(predicate);
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}
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public void RemoveActor(Actor a)
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{
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foreach (var t in traits)
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t.Value.RemoveActor(a.ActorID);
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}
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public void ApplyToActorsWithTrait<T>(Action<Actor, T> action)
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{
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InnerGet<T>().ApplyToAll(action);
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}
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public void ApplyToActorsWithTraitTimed<T>(Action<Actor, T> action, string text)
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{
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InnerGet<T>().ApplyToAllTimed(action, text);
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}
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interface ITraitContainer
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{
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void Add(Actor actor, object trait);
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void RemoveActor(uint actor);
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int Queries { get; }
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}
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sealed class TraitContainer<T> : ITraitContainer
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{
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readonly List<Actor> actors = new();
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readonly List<T> traits = new();
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public int Queries { get; private set; }
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public void Add(Actor actor, object trait)
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{
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var insertIndex = actors.BinarySearchMany(actor.ActorID + 1);
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actors.Insert(insertIndex, actor);
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traits.Insert(insertIndex, (T)trait);
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}
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public T Get(Actor actor)
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{
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var result = GetOrDefault(actor);
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if (result == null)
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throw new InvalidOperationException($"Actor {actor.Info.Name} does not have trait of type `{typeof(T)}`");
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return result;
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}
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public T GetOrDefault(Actor actor)
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{
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++Queries;
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var index = actors.BinarySearchMany(actor.ActorID);
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if (index >= actors.Count || actors[index] != actor)
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return default;
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if (index + 1 < actors.Count && actors[index + 1] == actor)
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throw new InvalidOperationException($"Actor {actor.Info.Name} has multiple traits of type `{typeof(T)}`");
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return traits[index];
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}
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public IEnumerable<T> GetMultiple(uint actor)
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{
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// PERF: Custom enumerator for efficiency - using `yield` is slower.
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++Queries;
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return new MultipleEnumerable(this, actor);
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}
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sealed class MultipleEnumerable : IEnumerable<T>
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{
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readonly TraitContainer<T> container;
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readonly uint actor;
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public MultipleEnumerable(TraitContainer<T> container, uint actor) { this.container = container; this.actor = actor; }
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public IEnumerator<T> GetEnumerator() { return new MultipleEnumerator(container, actor); }
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); }
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}
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struct MultipleEnumerator : IEnumerator<T>
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{
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readonly List<Actor> actors;
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readonly List<T> traits;
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readonly uint actor;
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int index;
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public MultipleEnumerator(TraitContainer<T> container, uint actor)
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: this()
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{
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actors = container.actors;
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traits = container.traits;
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this.actor = actor;
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Reset();
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}
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public void Reset() { index = actors.BinarySearchMany(actor) - 1; }
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public bool MoveNext() { return ++index < actors.Count && actors[index].ActorID == actor; }
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public readonly T Current => traits[index];
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readonly object System.Collections.IEnumerator.Current => Current;
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public readonly void Dispose() { }
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}
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public IEnumerable<TraitPair<T>> All()
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{
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// PERF: Custom enumerator for efficiency - using `yield` is slower.
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++Queries;
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return new AllEnumerable(this);
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}
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public IEnumerable<Actor> Actors()
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{
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++Queries;
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Actor last = null;
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for (var i = 0; i < actors.Count; i++)
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{
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var current = actors[i];
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if (current == last)
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continue;
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yield return current;
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last = current;
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}
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}
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public IEnumerable<Actor> Actors(Func<T, bool> predicate)
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{
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++Queries;
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Actor last = null;
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for (var i = 0; i < actors.Count; i++)
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{
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var current = actors[i];
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if (current == last || !predicate(traits[i]))
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continue;
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yield return current;
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last = current;
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}
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}
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readonly struct AllEnumerable : IEnumerable<TraitPair<T>>
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{
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readonly TraitContainer<T> container;
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public AllEnumerable(TraitContainer<T> container) { this.container = container; }
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public IEnumerator<TraitPair<T>> GetEnumerator() { return new AllEnumerator(container); }
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); }
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}
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struct AllEnumerator : IEnumerator<TraitPair<T>>
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{
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readonly List<Actor> actors;
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readonly List<T> traits;
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int index;
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public AllEnumerator(TraitContainer<T> container)
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: this()
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{
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actors = container.actors;
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traits = container.traits;
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Reset();
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}
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public void Reset() { index = -1; }
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public bool MoveNext() { return ++index < actors.Count; }
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public readonly TraitPair<T> Current => new(actors[index], traits[index]);
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readonly object System.Collections.IEnumerator.Current => Current;
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public readonly void Dispose() { }
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}
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public void RemoveActor(uint actor)
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{
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var startIndex = actors.BinarySearchMany(actor);
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if (startIndex >= actors.Count || actors[startIndex].ActorID != actor)
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return;
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var endIndex = startIndex + 1;
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while (endIndex < actors.Count && actors[endIndex].ActorID == actor)
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endIndex++;
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var count = endIndex - startIndex;
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actors.RemoveRange(startIndex, count);
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traits.RemoveRange(startIndex, count);
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}
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public void ApplyToAll(Action<Actor, T> action)
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{
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for (var i = 0; i < actors.Count; i++)
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action(actors[i], traits[i]);
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}
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public void ApplyToAllTimed(Action<Actor, T> action, string text)
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{
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var start = PerfTickLogger.GetTimestamp();
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for (var i = 0; i < actors.Count; i++)
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{
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var actor = actors[i];
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var trait = traits[i];
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action(actor, trait);
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start = PerfTickLogger.LogLongTick(start, text, trait);
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}
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}
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}
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}
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}
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