64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Effects;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Cnc.Graphics;
|
|
using OpenRA.Mods.Cnc.Traits;
|
|
using OpenRA.Primitives;
|
|
|
|
namespace OpenRA.Mods.Cnc.Effects
|
|
{
|
|
sealed class ConyardChronoVortex : IEffect, ISpatiallyPartitionable
|
|
{
|
|
static readonly Size Size = new(64, 64);
|
|
static readonly WVec Offset = new(171, 0, 0);
|
|
readonly ChronoVortexRenderer renderer;
|
|
readonly WPos center;
|
|
readonly Action onCompletion;
|
|
WPos pos;
|
|
WAngle angle;
|
|
int loops = 3;
|
|
int frame;
|
|
|
|
public ConyardChronoVortex(Actor launcher, Action onCompletion)
|
|
{
|
|
this.onCompletion = onCompletion;
|
|
renderer = launcher.World.WorldActor.Trait<ChronoVortexRenderer>();
|
|
center = launcher.CenterPosition;
|
|
pos = center + Offset.Rotate(WRot.FromYaw(angle));
|
|
launcher.World.ScreenMap.Add(this, pos, Size);
|
|
}
|
|
|
|
public void Tick(World world)
|
|
{
|
|
// First 16 frames are the vortex opening
|
|
// Next 16 frames are loopable
|
|
// Final 16 frames are the vortex closing
|
|
if (++frame == 32 && --loops > 0)
|
|
frame = 16;
|
|
|
|
angle += new WAngle(42);
|
|
pos = center + Offset.Rotate(WRot.FromYaw(angle));
|
|
world.ScreenMap.Update(this, pos, Size);
|
|
if (frame == 48)
|
|
world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); onCompletion(); });
|
|
}
|
|
|
|
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
|
{
|
|
yield return new ChronoVortexRenderable(renderer, pos, frame);
|
|
}
|
|
}
|
|
}
|