Files
OpenRA/OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
RoosterDragon 00a23e6c11 Fetch actors directly in DropPodsPower.
Use direct dictionary lookups, rather than iterating the entire actors dictionary.
2024-03-09 21:33:42 +02:00

191 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class DropPodsPowerInfo : SupportPowerInfo, IRulesetLoaded
{
[FieldLoader.Require]
[Desc("Drop pod unit")]
[ActorReference(new[] { typeof(AircraftInfo), typeof(FallsToEarthInfo) })]
public readonly string[] UnitTypes = null;
[Desc("Number of drop pods spawned.")]
public readonly int2 Drops = new(5, 8);
[Desc("Sets the approach direction.")]
public readonly WAngle PodFacing = new(128);
[Desc("Maximum offset from targetLocation")]
public readonly int PodScatter = 3;
[Desc("Effect sequence sprite image")]
public readonly string EntryEffect = "podring";
[Desc("Effect sequence to display in the air.")]
[SequenceReference(nameof(EntryEffect))]
public readonly string EntryEffectSequence = "idle";
[PaletteReference]
public readonly string EntryEffectPalette = "effect";
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Number of ticks to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Which weapon to fire")]
[WeaponReference]
public readonly string Weapon = "Vulcan2";
public WeaponInfo WeaponInfo { get; private set; }
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 0;
public override object Create(ActorInitializer init) { return new DropPodsPower(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
WeaponInfo = weapon;
base.RulesetLoaded(rules, ai);
}
}
public class DropPodsPower : SupportPower
{
readonly DropPodsPowerInfo info;
readonly string[] unitTypes;
readonly Dictionary<string, Func<CPos, WPos>> getLaunchLocation = new();
readonly Dictionary<string, HashSet<string>> landableTerrainTypes = new();
public DropPodsPower(Actor self, DropPodsPowerInfo info)
: base(self, info)
{
this.info = info;
unitTypes = info.UnitTypes.Select(unit => unit.ToLowerInvariant()).ToArray();
foreach (var unitType in unitTypes)
{
if (!self.World.Map.Rules.Actors.TryGetValue(unitType, out var actorInfo))
throw new NotImplementedException("No rules definition for unit " + unitType);
var aircraftInfo = actorInfo.TraitInfo<AircraftInfo>();
var altitude = aircraftInfo.CruiseAltitude.Length;
var delta =
new WVec(0, -altitude * aircraftInfo.Speed / actorInfo.TraitInfo<FallsToEarthInfo>().Velocity.Length, 0)
.Rotate(WRot.FromYaw(info.PodFacing));
// PERF: Cache constant values.
getLaunchLocation[unitType] = pos => self.World.Map.CenterOfCell(pos) - delta + new WVec(0, 0, altitude);
landableTerrainTypes[unitType] = aircraftInfo.LandableTerrainTypes;
}
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
SendDropPods(self, self.World.Map.CellContaining(order.Target.CenterPosition), () => base.Activate(self, order, manager));
}
public bool CanActivate(World world, CPos cell)
{
return world.Map.Contains(cell) && world.Map.FindTilesInCircle(cell, info.PodScatter)
.Any(c => landableTerrainTypes.Any(ltr => ltr.Value.Contains(world.Map.GetTerrainInfo(c).Type))
&& !world.ActorMap.GetActorsAt(c).Any());
}
public void SendDropPods(Actor self, CPos targetCell, Action onSuccess)
{
self.World.AddFrameEndTask(world =>
{
if (!CanActivate(self.World, targetCell))
return;
PlayLaunchSounds();
onSuccess();
if (info.CameraActor != null)
{
var camera = world.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(targetCell),
new OwnerInit(self.Owner),
});
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
}
var dropAmount = world.SharedRandom.Next(info.Drops.X, info.Drops.Y);
var validUnitTypes = unitTypes.ToList();
for (var i = 0; i < dropAmount; i++)
{
if (validUnitTypes.Count == 0)
return;
var unitType = validUnitTypes.Random(world.SharedRandom);
var validDropLocations = world.Map.FindTilesInCircle(targetCell, info.PodScatter)
.Where(c => landableTerrainTypes[unitType].Contains(world.Map.GetTerrainInfo(c).Type)
&& !world.ActorMap.GetActorsAt(c).Any());
if (!validDropLocations.Any())
{
validUnitTypes.Remove(unitType);
i--;
continue;
}
var dropLocation = validDropLocations.Random(world.SharedRandom);
var launchLocation = getLaunchLocation[unitType](dropLocation);
var pod = world.CreateActor(false, unitType, new TypeDictionary
{
new CenterPositionInit(launchLocation),
new OwnerInit(self.Owner),
new FacingInit(info.PodFacing)
});
var aircraft = pod.Trait<Aircraft>();
if (!aircraft.CanLand(dropLocation))
pod.Dispose();
else
{
world.Add(new DropPodImpact(self.Owner, info.WeaponInfo, world, launchLocation, Target.FromCell(world, dropLocation),
info.WeaponDelay, info.EntryEffect, info.EntryEffectSequence, info.EntryEffectPalette));
world.Add(pod);
}
}
});
}
}
}