Files
OpenRA/OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs
RoosterDragon 8a285f9b19 Fix IDE0090
2023-04-08 16:51:51 +03:00

42 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Used by Mobile. Required for jumpjet actors. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class JumpjetLocomotorInfo : LocomotorInfo
{
[Desc("Pathfinding cost for taking off or landing.")]
public readonly short JumpjetTransitionCost = 0;
[Desc("The terrain types that this actor can transition on. Leave empty to allow any.")]
public readonly HashSet<string> JumpjetTransitionTerrainTypes = new();
[Desc("Can this actor transition on slopes?")]
public readonly bool JumpjetTransitionOnRamps = true;
public override bool DisableDomainPassabilityCheck => true;
public override object Create(ActorInitializer init) { return new JumpjetLocomotor(init.Self, this); }
}
public class JumpjetLocomotor : Locomotor
{
public JumpjetLocomotor(Actor self, JumpjetLocomotorInfo info)
: base(self, info) { }
}
}