Files
OpenRA/OpenRA.Mods.Cnc/UtilityCommands/ImportGen1MapCommand.cs
2024-04-30 11:12:04 +03:00

519 lines
16 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using OpenRA.FileSystem;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.FileFormats;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.UtilityCommands
{
public abstract class ImportGen1MapCommand
{
public readonly int MapSize;
protected ImportGen1MapCommand(int mapSize)
{
MapSize = mapSize;
}
public ModData ModData;
public Map Map;
public List<string> Players = new();
public MapPlayers MapPlayers;
bool singlePlayer;
int spawnCount;
protected bool ValidateArguments(string[] args)
{
return args.Length >= 2;
}
protected void Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = ModData = utility.ModData;
var filename = args[1];
using (var stream = File.OpenRead(filename))
{
var file = new IniFile(stream);
var basic = file.GetSection("Basic");
var player = basic.GetValue("Player", string.Empty);
if (!string.IsNullOrEmpty(player))
singlePlayer = !player.StartsWith("Multi", StringComparison.Ordinal);
var mapSection = file.GetSection("Map");
var format = GetMapFormatVersion(basic);
ValidateMapFormat(format);
// The original game isn't case sensitive, but we are.
var tileset = GetTileset(mapSection).ToUpperInvariant();
if (!ModData.DefaultTerrainInfo.TryGetValue(tileset, out var terrainInfo))
throw new InvalidDataException($"Unknown tileset {tileset}");
Map = new Map(ModData, terrainInfo, MapSize, MapSize)
{
Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
Author = "Westwood Studios",
RequiresMod = ModData.Manifest.Id
};
SetBounds(Map, mapSection);
ReadPacks(file, filename);
ReadTrees(file);
LoadVideos(file, "BASIC");
LoadBriefing(file);
ReadActors(file);
LoadSmudges(file, "SMUDGE");
var waypoints = file.GetSection("Waypoints");
LoadWaypoints(waypoints);
// Create default player definitions only if there are no players to import
MapPlayers = new MapPlayers(Map.Rules, Players.Count == 0 ? spawnCount : 0);
foreach (var p in Players)
LoadPlayer(file, p);
Map.PlayerDefinitions = MapPlayers.ToMiniYaml();
}
if (Map.Rules.TerrainInfo is ITerrainInfoNotifyMapCreated notifyMapCreated)
notifyMapCreated.MapCreated(Map);
ReplaceInvalidTerrainTiles(Map);
var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
Map.Save(ZipFileLoader.Create(dest));
Console.WriteLine(dest + " saved.");
}
/*
* 1=Tiberium Dawn & Sole Survivor
* 2=Red Alert (also with Counterstrike installed)
* 3=Red Alert (with Aftermath installed)
* 4=Tiberian Sun (including Firestorm) & Red Alert 2 (including Yuri's Revenge)
*/
static int GetMapFormatVersion(IniSection basicSection)
{
var iniFormat = basicSection.GetValue("NewINIFormat", "0");
Exts.TryParseInt32Invariant(iniFormat, out var iniFormatVersion);
return iniFormatVersion;
}
public abstract void ValidateMapFormat(int format);
protected MiniYamlNodeBuilder GetWorldNodeBuilderFromRules()
{
var worldNode = Map.RuleDefinitions.NodeWithKeyOrDefault("World");
var worldNodeBuilder = worldNode != null
? new MiniYamlNodeBuilder(worldNode)
: new MiniYamlNodeBuilder("World", new MiniYamlBuilder("", new List<MiniYamlNode>()));
return worldNodeBuilder;
}
protected void SaveUpdatedWorldNodeToRules(MiniYamlNodeBuilder worldNodeBuilder)
{
var nodes = Map.RuleDefinitions.Nodes.ToList();
var worldNodeIndex = nodes.FindIndex(n => n.Key == "World");
if (worldNodeIndex != -1)
nodes[worldNodeIndex] = worldNodeBuilder.Build();
else
nodes.Add(worldNodeBuilder.Build());
Map.RuleDefinitions = Map.RuleDefinitions.WithNodes(nodes);
}
void LoadBriefing(IniFile file)
{
var briefingSection = file.GetSection("Briefing", true);
if (briefingSection == null)
return;
var briefing = new StringBuilder();
foreach (var s in briefingSection)
{
var line = s.Value.Replace("@", "\n");
briefing.AppendLine(line);
}
if (briefing.Length == 0)
return;
var worldNodeBuilder = GetWorldNodeBuilderFromRules();
var missionData = worldNodeBuilder.Value.NodeWithKeyOrDefault("MissionData");
if (missionData == null)
{
missionData = new MiniYamlNodeBuilder("MissionData", new MiniYamlBuilder("", new List<MiniYamlNode>()));
worldNodeBuilder.Value.Nodes.Add(missionData);
}
missionData.Value.Nodes.Add(new MiniYamlNodeBuilder("Briefing", briefing.Replace("\n", " ").ToString()));
SaveUpdatedWorldNodeToRules(worldNodeBuilder);
}
static void ReplaceInvalidTerrainTiles(Map map)
{
var terrainInfo = map.Rules.TerrainInfo;
foreach (var uv in map.AllCells.MapCoords)
{
if (!terrainInfo.TryGetTerrainInfo(map.Tiles[uv], out _))
{
map.Tiles[uv] = terrainInfo.DefaultTerrainTile;
Console.WriteLine($"Replaced invalid terrain tile at {uv}");
}
}
}
static void SetBounds(Map map, IniSection mapSection)
{
var offsetX = Exts.ParseInt32Invariant(mapSection.GetValue("X", "0"));
var offsetY = Exts.ParseInt32Invariant(mapSection.GetValue("Y", "0"));
var width = Exts.ParseInt32Invariant(mapSection.GetValue("Width", "0"));
var height = Exts.ParseInt32Invariant(mapSection.GetValue("Height", "0"));
var tl = new PPos(offsetX, offsetY);
var br = new PPos(offsetX + width - 1, offsetY + height - 1);
map.SetBounds(tl, br);
}
public abstract void ReadPacks(IniFile file, string filename);
void LoadVideos(IniFile file, string section)
{
var videos = new List<MiniYamlNodeBuilder>();
foreach (var s in file.GetSection(section))
{
if (s.Value != "x" && s.Value != "X" && s.Value != "<none>")
{
switch (s.Key)
{
case "Intro":
videos.Add(new MiniYamlNodeBuilder("BackgroundVideo", s.Value.ToLowerInvariant() + ".vqa"));
break;
case "Brief":
videos.Add(new MiniYamlNodeBuilder("BriefingVideo", s.Value.ToLowerInvariant() + ".vqa"));
break;
case "Action":
videos.Add(new MiniYamlNodeBuilder("StartVideo", s.Value.ToLowerInvariant() + ".vqa"));
break;
case "Win":
videos.Add(new MiniYamlNodeBuilder("WinVideo", s.Value.ToLowerInvariant() + ".vqa"));
break;
case "Lose":
videos.Add(new MiniYamlNodeBuilder("LossVideo", s.Value.ToLowerInvariant() + ".vqa"));
break;
}
}
}
if (videos.Count > 0)
{
var worldNodeBuilder = GetWorldNodeBuilderFromRules();
var missionData = worldNodeBuilder.Value.NodeWithKeyOrDefault("MissionData");
if (missionData == null)
{
missionData = new MiniYamlNodeBuilder("MissionData", new MiniYamlBuilder("", new List<MiniYamlNode>()));
worldNodeBuilder.Value.Nodes.Add(missionData);
}
missionData.Value.Nodes.AddRange(videos);
SaveUpdatedWorldNodeToRules(worldNodeBuilder);
}
}
public virtual void ReadActors(IniFile file)
{
LoadActors(file, "STRUCTURES", Players, Map);
LoadActors(file, "UNITS", Players, Map);
LoadActors(file, "INFANTRY", Players, Map);
}
public abstract void LoadPlayer(IniFile file, string section);
static string Truncate(string s, int maxLength)
{
return s.Length <= maxLength ? s : s[..maxLength];
}
static string GetTileset(IniSection mapSection)
{
// NOTE: The original isn't case sensitive, we are.
// NOTE: Tileset TEMPERAT exists in every C&C game.
return Truncate(mapSection.GetValue("Theater", "TEMPERAT"), 8).ToUpperInvariant();
}
static int2 LocationFromMapOffset(int offset, int mapSize)
{
return new int2(offset % mapSize, offset / mapSize);
}
void LoadWaypoints(IniSection waypointSection)
{
var wps = waypointSection
.Where(kv => Exts.ParseInt32Invariant(kv.Value) > 0)
.Select(kv => (WaypointNumber: Exts.ParseInt32Invariant(kv.Key),
Location: LocationFromMapOffset(Exts.ParseInt32Invariant(kv.Value), MapSize)));
// Add waypoint actors skipping duplicate entries
var nodes = new List<MiniYamlNode>();
foreach (var (waypointNumber, location) in wps.DistinctBy(location => location.Location))
{
if (!singlePlayer && waypointNumber <= 7)
{
var ar = new ActorReference("mpspawn")
{
new LocationInit((CPos)location),
new OwnerInit("Neutral")
};
nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
spawnCount++;
}
else
{
var ar = new ActorReference("waypoint")
{
new LocationInit((CPos)location),
new OwnerInit("Neutral")
};
nodes.Add(SaveWaypoint(waypointNumber, ar));
}
}
Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
}
public virtual MiniYamlNode SaveWaypoint(int waypointNumber, ActorReference waypointReference)
{
var waypointName = "waypoint" + waypointNumber;
return new MiniYamlNode(waypointName, waypointReference.Save());
}
void LoadSmudges(IniFile file, string section)
{
var scorches = new List<MiniYamlNode>();
var craters = new List<MiniYamlNode>();
foreach (var s in file.GetSection(section, true))
{
// loc=type,loc,depth
var parts = s.Value.Split(',');
var loc = Exts.ParseInt32Invariant(parts[1]);
var type = parts[0].ToLowerInvariant();
var key = $"{loc % MapSize},{loc / MapSize}";
var value = $"{type},{parts[2]}";
var node = new MiniYamlNode(key, value);
if (type.StartsWith("sc", StringComparison.Ordinal))
scorches.Add(node);
else if (type.StartsWith("cr", StringComparison.Ordinal))
craters.Add(node);
}
var worldNodeBuilder = GetWorldNodeBuilderFromRules();
if (scorches.Count > 0)
{
var initialScorches = new MiniYamlNode("InitialSmudges", new MiniYaml("", scorches));
var smudgeLayer = new MiniYamlNodeBuilder("SmudgeLayer@SCORCH", new MiniYamlBuilder("", new List<MiniYamlNode>() { initialScorches }));
worldNodeBuilder.Value.Nodes.Add(smudgeLayer);
}
if (craters.Count > 0)
{
var initialCraters = new MiniYamlNode("InitialSmudges", new MiniYaml("", craters));
var smudgeLayer = new MiniYamlNodeBuilder("SmudgeLayer@CRATER", new MiniYamlBuilder("", new List<MiniYamlNode>() { initialCraters }));
worldNodeBuilder.Value.Nodes.Add(smudgeLayer);
}
if (worldNodeBuilder.Value.Nodes.Count > 0)
SaveUpdatedWorldNodeToRules(worldNodeBuilder);
}
// TODO: fix this -- will have bitrotted pretty badly.
static readonly Dictionary<string, Color> NamedColorMapping = new()
{
{ "gold", Color.FromArgb(246, 214, 121) },
{ "blue", Color.FromArgb(226, 230, 246) },
{ "red", Color.FromArgb(255, 20, 0) },
{ "neutral", Color.FromArgb(238, 238, 238) },
{ "orange", Color.FromArgb(255, 230, 149) },
{ "teal", Color.FromArgb(93, 194, 165) },
{ "salmon", Color.FromArgb(210, 153, 125) },
{ "green", Color.FromArgb(160, 240, 140) },
{ "white", Color.FromArgb(255, 255, 255) },
{ "black", Color.FromArgb(80, 80, 80) },
};
public static void SetMapPlayers(string section, string faction, string color, IniFile file, List<string> players, MapPlayers mapPlayers)
{
var pr = new PlayerReference
{
Name = section,
OwnsWorld = section == "Neutral",
NonCombatant = section == "Neutral",
Faction = faction,
Color = NamedColorMapping[color]
};
var neutral = new[] { "Neutral" };
foreach (var s in file.GetSection(section, true))
{
switch (s.Key)
{
case "Allies":
pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
break;
default:
Console.WriteLine("Ignoring unknown {0}={1} for player {2}", s.Key, s.Value, pr.Name);
break;
}
}
// Overwrite default player definitions if needed
mapPlayers.Players[section] = pr;
}
public virtual CPos ParseActorLocation(string input, int loc)
{
return new CPos(loc % MapSize, loc / MapSize);
}
public void LoadActors(IniFile file, string section, List<string> players, Map map)
{
var nodes = new List<MiniYamlNode>();
foreach (var s in file.GetSection(section, true))
{
// Structures: num=owner,type,health,location,turret-facing,trigger
// Units: num=owner,type,health,location,facing,action,trigger
// Infantry: num=owner,type,health,location,subcell,action,facing,trigger
try
{
var parts = s.Value.Split(',');
if (string.IsNullOrEmpty(parts[0]))
parts[0] = "Neutral";
if (!players.Contains(parts[0]))
players.Add(parts[0]);
var loc = Exts.ParseInt32Invariant(parts[3]);
var health = Exts.ParseInt32Invariant(parts[2]) * 100 / 256;
var facing = (section == "INFANTRY") ? Exts.ParseInt32Invariant(parts[6]) : Exts.ParseInt32Invariant(parts[4]);
var actorType = parts[1].ToLowerInvariant();
var actor = new ActorReference(actorType)
{
new LocationInit(ParseActorLocation(actorType, loc)),
new OwnerInit(parts[0]),
};
if (health != 100)
actor.Add(new HealthInit(health));
if (facing != 0)
actor.Add(new FacingInit(new WAngle(1024 - 4 * facing)));
if (section == "INFANTRY")
{
var subcell = 0;
switch (Exts.ParseByteInvariant(parts[4]))
{
case 1: subcell = 1; break;
case 2: subcell = 2; break;
case 3: subcell = 4; break;
case 4: subcell = 5; break;
}
if (subcell != 0)
actor.Add(new SubCellInit((SubCell)subcell));
}
if (!map.Rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
Console.WriteLine($"Ignoring unknown actor type: `{parts[1].ToLowerInvariant()}`");
else
nodes.Add(new MiniYamlNode("Actor" + (map.ActorDefinitions.Count + nodes.Count), actor.Save()));
}
catch (Exception)
{
Console.WriteLine($"Malformed actor definition: `{s}`");
}
}
map.ActorDefinitions = map.ActorDefinitions.Concat(nodes).ToArray();
}
public abstract string ParseTreeActor(string input);
void ReadTrees(IniFile file)
{
var terrain = file.GetSection("TERRAIN", true);
if (terrain == null)
return;
var nodes = new List<MiniYamlNode>();
foreach (var kv in terrain)
{
var loc = Exts.ParseInt32Invariant(kv.Key);
var treeActor = ParseTreeActor(kv.Value);
var ar = new ActorReference(treeActor)
{
new LocationInit(ParseActorLocation(treeActor, loc)),
new OwnerInit("Neutral")
};
nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
}
Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
}
}
#if !NET6_0_OR_GREATER
public static class Extensions
{
/// <summary>
/// Only used for Mono builds. .NET 6 added the exact same thing.
/// </summary>
public static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
{
var knownKeys = new HashSet<TKey>();
foreach (var element in source)
{
if (knownKeys.Add(keySelector(element)))
yield return element;
}
}
}
#endif
}