Files
OpenRA/OpenRA.Mods.Common/ActorExts.cs
2023-01-11 11:58:54 +02:00

84 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
public static class ActorExts
{
public static bool IsAtGroundLevel(this Actor self)
{
if (self.OccupiesSpace == null)
return false;
if (!self.IsInWorld)
return false;
var map = self.World.Map;
if (!map.Contains(self.Location))
return false;
return map.DistanceAboveTerrain(self.CenterPosition).Length == 0;
}
public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.RelationshipWith(self.Owner);
if (stance == PlayerRelationship.Ally)
return true;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.RelationshipWith(self.EffectiveOwner.Owner) == PlayerRelationship.Ally;
return false;
}
public static bool AppearsHostileTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.RelationshipWith(self.Owner);
if (stance == PlayerRelationship.Ally)
return false;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.RelationshipWith(self.EffectiveOwner.Owner) == PlayerRelationship.Enemy;
return stance == PlayerRelationship.Enemy;
}
public static void NotifyBlocker(this Actor self, IEnumerable<Actor> blockers)
{
foreach (var blocker in blockers)
foreach (var moveBlocked in blocker.TraitsImplementing<INotifyBlockingMove>())
moveBlocked.OnNotifyBlockingMove(blocker, self);
}
public static void NotifyBlocker(this Actor self, CPos position)
{
NotifyBlocker(self, self.World.ActorMap.GetActorsAt(position));
}
public static void NotifyBlocker(this Actor self, IEnumerable<CPos> positions)
{
NotifyBlocker(self, positions.SelectMany(p => self.World.ActorMap.GetActorsAt(p)));
}
public static CPos ClosestCell(this Actor self, IEnumerable<CPos> cells)
{
return cells.MinByOrDefault(c => (self.Location - c).LengthSquared);
}
}
}