Files
OpenRA/OpenRA.Mods.Common/ActorInitializer.cs
RoosterDragon e2296ad2d1 Fix CA2263
2024-11-15 22:28:18 +02:00

164 lines
4.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.ComponentModel;
using System.Reflection;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
public class FacingInit : ValueActorInit<WAngle>, ISingleInstanceInit
{
public FacingInit(WAngle value)
: base(value) { }
}
public class TerrainOrientationInit : ValueActorInit<WRot>, ISingleInstanceInit, ISuppressInitExport
{
public TerrainOrientationInit(WRot value)
: base(value) { }
}
public class CreationActivityDelayInit : ValueActorInit<int>, ISingleInstanceInit
{
public CreationActivityDelayInit(int value)
: base(value) { }
}
public class DynamicFacingInit : ValueActorInit<Func<WAngle>>, ISingleInstanceInit
{
public DynamicFacingInit(Func<WAngle> value)
: base(value) { }
}
// Cannot use ValueInit because map.yaml is expected to use the numeric value instead of enum name
public class SubCellInit : ActorInit, ISingleInstanceInit
{
readonly int value;
public SubCellInit(SubCell value)
{
this.value = (int)value;
}
public virtual SubCell Value => (SubCell)value;
public void Initialize(MiniYaml yaml)
{
Initialize(FieldLoader.GetValue<int>(nameof(value), yaml.Value));
}
public void Initialize(int value)
{
GetType()
.GetField(nameof(value), BindingFlags.NonPublic | BindingFlags.Instance)
?.SetValue(this, value);
}
public override MiniYaml Save()
{
return new MiniYaml(FieldSaver.FormatValue(value));
}
}
public class CenterPositionInit : ValueActorInit<WPos>, ISingleInstanceInit
{
public CenterPositionInit(WPos value)
: base(value) { }
}
// Allows maps / transformations to specify the faction variant of an actor.
public class FactionInit : ValueActorInit<string>, ISingleInstanceInit
{
public FactionInit(string value)
: base(value) { }
}
public class EffectiveOwnerInit : ValueActorInit<Player>
{
public EffectiveOwnerInit(Player value)
: base(value) { }
}
sealed class ActorInitLoader : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
{
return new ActorInitActorReference(value as string);
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
{
if (destinationType == typeof(string) && value is ActorInitActorReference reference)
return reference.InternalName;
return base.ConvertTo(context, culture, value, destinationType);
}
}
[TypeConverter(typeof(ActorInitLoader))]
public class ActorInitActorReference
{
public readonly string InternalName;
readonly Actor actor;
public ActorInitActorReference(Actor actor)
{
this.actor = actor;
}
public ActorInitActorReference(string internalName)
{
InternalName = internalName;
}
Actor InnerValue(World world)
{
if (actor != null)
return actor;
var sma = world.WorldActor.Trait<SpawnMapActors>();
return sma.Actors[InternalName];
}
/// <summary>
/// The lazy value may reference other actors that have not been created
/// yet, so must not be resolved from the actor constructor or Created method.
/// Use a FrameEndTask or wait until it is actually needed.
/// </summary>
public Lazy<Actor> Actor(World world)
{
return new Lazy<Actor>(() => InnerValue(world));
}
public static implicit operator ActorInitActorReference(Actor a)
{
return new ActorInitActorReference(a);
}
public static implicit operator ActorInitActorReference(string mapName)
{
return new ActorInitActorReference(mapName);
}
}
}