Files
OpenRA/OpenRA.Mods.Common/ItchIntegration.cs
2024-07-28 23:33:36 +03:00

90 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using Newtonsoft.Json;
using OpenRA.Support;
namespace OpenRA.Mods.Common
{
public class ItchIntegration : IGlobalModData
{
class User
{
[JsonProperty("url")]
public string Url { get; set; }
[JsonProperty("gamer")]
public bool Gamer { get; set; }
[JsonProperty("id")]
public int Id { get; set; }
[JsonProperty("press_user")]
public bool PressUser { get; set; }
[JsonProperty("developer")]
public bool Developer { get; set; }
[JsonProperty("username")]
public string Username { get; set; }
[JsonProperty("display_name")]
public string DisplayName { get; set; }
}
class Root
{
public User User { get; set; }
}
public void GetPlayerName(Action<string> callback)
{
Task.Run(async () =>
{
User user = null;
var apiKey = Environment.GetEnvironmentVariable("ITCHIO_API_KEY", EnvironmentVariableTarget.Process);
if (!string.IsNullOrEmpty(apiKey))
{
try
{
var client = HttpClientFactory.Create();
client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", apiKey);
var httpResponseMessage = await client.GetAsync("https://itch.io/api/1/jwt/me");
httpResponseMessage.EnsureSuccessStatusCode();
var result = await httpResponseMessage.Content.ReadAsStringAsync();
user = JsonConvert.DeserializeObject<Root>(result).User;
}
catch (Exception e)
{
Log.Write("debug", "Failed to query player name from itch.io API.");
Log.Write("debug", e);
}
}
var name = "";
if (user != null)
{
if (string.IsNullOrEmpty(user.DisplayName))
name = user.Username;
else
name = user.DisplayName;
}
Game.RunAfterTick(() => callback?.Invoke(name));
});
}
}
}