Files
OpenRA/OpenRA.Mods.Common/Lint/CheckLocomotorReferences.cs
RoosterDragon 3275875ae5 Fix CA1851
2023-08-20 20:41:27 +02:00

72 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckLocomotorReferences : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
static void Run(Action<string> emitError, Ruleset rules)
{
var worldActor = rules.Actors[SystemActors.World];
var locomotorNames = worldActor.TraitInfos<LocomotorInfo>().Select(li => li.Name).ToList();
var duplicateNames = locomotorNames
.GroupBy(name => name)
.Where(g => g.Count() > 1)
.Select(g => g.Key);
foreach (var duplicateName in duplicateNames)
emitError($"More than one Locomotor exists with the name `{duplicateName}`.");
var locomotorNamesSet = locomotorNames.ToHashSet();
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
var fields = Utility.GetFields(traitInfo.GetType()).Where(f => Utility.HasAttribute<LocomotorReferenceAttribute>(f));
foreach (var field in fields)
{
var locomotors = LintExts.GetFieldValues(traitInfo, field);
foreach (var locomotor in locomotors)
{
if (string.IsNullOrEmpty(locomotor))
continue;
CheckLocomotors(actorInfo.Value, emitError, locomotorNamesSet, locomotor);
}
}
}
}
}
static void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, HashSet<string> locomotorNames, string locomotor)
{
if (!locomotorNames.Contains(locomotor))
emitError($"Actor `{actorInfo.Name}` defines Locomotor `{locomotor}` not found on World actor.");
}
}
}