Files
OpenRA/OpenRA.Mods.Common/Traits/Interactable.cs

114 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to enable mouse interaction on actors that are not Selectable.")]
public class InteractableInfo : TraitInfo, IMouseBoundsInfo
{
[Desc("Defines a custom rectangle for mouse interaction with the actor.",
"If null, the engine will guess an appropriate size based on the With*Body trait.",
"The first two numbers define the width and height of the rectangle as a world distance.",
"The (optional) second two numbers define an x and y offset from the actor center.")]
public readonly WDist[] Bounds = null;
[Desc("Defines a custom rectangle for Decorations (e.g. the selection box).",
"If null, Bounds will be used instead")]
public readonly WDist[] DecorationBounds = null;
[Desc("Defines a custom 2D polygon for mouse interaction with the actor.",
"If null, Bounds will be used instead",
"Each vertex has two components (so two numbers), which define an x and y offset from the actor center.")]
public readonly int2[] Polygon = null;
public override object Create(ActorInitializer init) { return new Interactable(this); }
}
public class Interactable : INotifyCreated, IMouseBounds
{
readonly InteractableInfo info;
readonly int2 polygonCenterOffset;
IAutoMouseBounds[] autoBounds;
public Interactable(InteractableInfo info)
{
this.info = info;
if (info.Polygon != null)
{
var rect = new Polygon(info.Polygon).BoundingRect;
// Precalculate offset for centering the polygon over the actor
polygonCenterOffset = new int2(-rect.Width / 2, -rect.Height / 2);
}
}
void INotifyCreated.Created(Actor self)
{
autoBounds = self.TraitsImplementing<IAutoMouseBounds>().ToArray();
}
Rectangle AutoBounds(Actor self, WorldRenderer wr)
{
return autoBounds.Select(s => s.AutoMouseoverBounds(self, wr)).FirstOrDefault(r => !r.IsEmpty);
}
int2[] PolygonBounds(Actor self, WorldRenderer wr)
{
var screenVertices = new int2[info.Polygon.Length];
for (var i = 0; i < info.Polygon.Length; i++)
{
var vec = info.Polygon[i] + polygonCenterOffset;
var offset = new int2(vec.X * wr.TileSize.Width / wr.TileScale, vec.Y * wr.TileSize.Height / wr.TileScale);
screenVertices[i] = wr.ScreenPxPosition(self.CenterPosition) + offset;
}
return screenVertices;
}
Polygon Bounds(Actor self, WorldRenderer wr, WDist[] bounds)
{
if (bounds == null)
return new Polygon(AutoBounds(self, wr));
// Convert from WDist to pixels
var size = new int2(bounds[0].Length * wr.TileSize.Width / wr.TileScale, bounds[1].Length * wr.TileSize.Height / wr.TileScale);
var offset = -size / 2;
if (bounds.Length > 2)
offset += new int2(bounds[2].Length * wr.TileSize.Width / wr.TileScale, bounds[3].Length * wr.TileSize.Height / wr.TileScale);
var xy = wr.ScreenPxPosition(self.CenterPosition) + offset;
return new Polygon(new Rectangle(xy.X, xy.Y, size.X, size.Y));
}
Polygon IMouseBounds.MouseoverBounds(Actor self, WorldRenderer wr)
{
if (info.Polygon != null)
return new Polygon(PolygonBounds(self, wr));
return Bounds(self, wr, info.Bounds);
}
public Rectangle DecorationBounds(Actor self, WorldRenderer wr)
{
return Bounds(self, wr, info.DecorationBounds ?? info.Bounds).BoundingRect;
}
}
}