Files
OpenRA/OpenRA.Mods.Common/Traits/Render/RenderMouseBounds.cs

68 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Renders polygon for mouse bounds (usually defined by " + nameof(Interactable) + " or " + nameof(Selectable) + ").",
"Put on actor for which the polygon should be rendered.")]
public class RenderMouseBoundsInfo : TraitInfo, Requires<InteractableInfo>
{
[Desc("Color to use for the polygon lines.")]
public readonly Color PolygonLineColor = Color.Green;
public override object Create(ActorInitializer init) { return new RenderMouseBounds(init.Self, this); }
}
public class RenderMouseBounds : IRenderAnnotations
{
readonly IMouseBounds mouseBounds;
readonly RenderMouseBoundsInfo info;
public RenderMouseBounds(Actor self, RenderMouseBoundsInfo info)
{
mouseBounds = self.Trait<IMouseBounds>();
this.info = info;
}
bool IRenderAnnotations.SpatiallyPartitionable => true;
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
if (self.World.FogObscures(self))
return Enumerable.Empty<IRenderable>();
return DrawDecorations(self, wr);
}
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
{
var polygon = mouseBounds.MouseoverBounds(self, wr);
var vertices = new WPos[polygon.Vertices.Length];
for (var i = 0; i < polygon.Vertices.Length; i++)
{
var screenVertex = polygon.Vertices[i];
vertices[i] = wr.ProjectedPosition(screenVertex);
}
yield return new PolygonAnnotationRenderable(vertices, vertices[0], 1, info.PolygonLineColor);
}
}
}