Files
OpenRA/OpenRA.Mods.Common/Traits/RevealOnFire.cs
RoosterDragon 277699cbd5 Fix CA1822
2023-06-06 11:51:47 +03:00

80 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Reveal this actor to the target's owner when attacking.")]
public class RevealOnFireInfo : ConditionalTraitInfo
{
[Desc("The armament types which trigger revealing.")]
public readonly string[] ArmamentNames = { "primary", "secondary" };
[Desc("Player relationships relative to the target player this actor will be revealed to during firing.")]
public readonly PlayerRelationship RevealForRelationships = PlayerRelationship.Ally;
[Desc("Duration of the reveal.")]
public readonly int Duration = 25;
[Desc("Radius of the reveal around this actor.")]
public readonly WDist Radius = new(1536);
[Desc("Can this actor be revealed through shroud generated by the `" + nameof(CreatesShroud) + "` trait?")]
public readonly bool RevealGeneratedShroud = true;
public override object Create(ActorInitializer init) { return new RevealOnFire(this); }
}
public class RevealOnFire : ConditionalTrait<RevealOnFireInfo>, INotifyAttack
{
readonly RevealOnFireInfo info;
public RevealOnFire(RevealOnFireInfo info)
: base(info)
{
this.info = info;
}
void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel)
{
if (IsTraitDisabled)
return;
if (!info.ArmamentNames.Contains(a.Info.Name))
return;
var targetPlayer = GetTargetPlayer(target);
if (targetPlayer != null && targetPlayer.WinState == WinState.Undefined)
{
self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
targetPlayer, info.RevealForRelationships, duration: info.Duration)));
}
}
static Player GetTargetPlayer(in Target target)
{
if (target.Type == TargetType.Actor)
return target.Actor.Owner;
else if (target.Type == TargetType.FrozenActor && target.FrozenActor.Actor != null && !target.FrozenActor.Actor.IsDead)
return target.FrozenActor.Actor.Owner;
return null;
}
void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel) { }
}
}