Files
OpenRA/OpenRA.Mods.Common/Warheads/TargetDamageWarhead.cs
2023-01-11 11:58:54 +02:00

68 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
[Desc("Apply damage to the targeted actor.")]
public class TargetDamageWarhead : DamageWarhead
{
[Desc("Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged.")]
public readonly WDist Spread = WDist.Zero;
protected override void DoImpact(WPos pos, Actor firedBy, WarheadArgs args)
{
if (Spread == WDist.Zero)
return;
var debugVis = firedBy.World.WorldActor.TraitOrDefault<DebugVisualizations>();
if (debugVis != null && debugVis.CombatGeometry)
firedBy.World.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, new[] { WDist.Zero, Spread }, DebugOverlayColor);
foreach (var victim in firedBy.World.FindActorsOnCircle(pos, Spread))
{
if (!IsValidAgainst(victim, firedBy))
continue;
HitShape closestActiveShape = null;
var closestDistance = int.MaxValue;
// PERF: Avoid using TraitsImplementing<HitShape> that needs to find the actor in the trait dictionary.
foreach (var targetPos in victim.EnabledTargetablePositions)
{
if (targetPos is HitShape hitshape)
{
var distance = hitshape.DistanceFromEdge(victim, pos).Length;
if (distance < closestDistance)
{
closestDistance = distance;
closestActiveShape = hitshape;
}
}
}
// Cannot be damaged without an active HitShape.
if (closestActiveShape == null)
continue;
// Cannot be damaged if HitShape is outside Spread.
if (closestDistance > Spread.Length)
continue;
InflictDamage(victim, firedBy, closestActiveShape, args);
}
}
}
}