Files
OpenRA/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs
RoosterDragon 519db10f61 Improve performance of R8Loader.
The repeated small stream reads of ReadUInt16 generate a lot of overhead. Instead, consume the data in a single ReadBytes call and then unpack within the same buffer.
2024-03-09 21:50:18 +02:00

229 lines
5.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.D2k.SpriteLoaders
{
public class R8Loader : ISpriteLoader
{
public sealed class RemappableFrame : ISpriteFrame
{
public SpriteFrameType Type => SpriteFrameType.Bgra32;
public Size Size => inner.Size;
public Size FrameSize => inner.FrameSize;
public float2 Offset => inner.Offset;
public bool DisableExportPadding => inner.DisableExportPadding;
readonly Frame inner;
readonly bool useShadow;
readonly bool convertShroudToFog;
readonly Color remap;
byte[] data;
public RemappableFrame(Frame inner, bool useShadow = true, bool convertShroudToFog = false, Color remap = default)
{
this.inner = inner;
this.useShadow = useShadow;
this.convertShroudToFog = convertShroudToFog;
this.remap = remap;
}
public byte[] Data
{
get
{
if (data == null)
{
var pixelCount = inner.Size.Width * inner.Size.Height;
data = new byte[4 * pixelCount];
var palette = inner.Palette;
if (useShadow || convertShroudToFog || remap != default)
{
palette = new uint[256];
Array.Copy(inner.Palette, palette, 256);
}
// Bit twiddling is equivalent to unpacking RGB channels, dividing them by 2, subtracting from 255, then repacking
if (convertShroudToFog)
for (var i = 0; i < Palette.Size; i++)
palette[i] = ~((palette[i] >> 1) & 0x007F7F7F);
// Remap index 1 to shadow
if (useShadow)
palette[1] = 140u << 24;
if (remap != default)
{
var r = new PlayerColorRemap(Enumerable.Range(240, 16).ToArray(), remap);
for (var i = 240; i < 256; i++)
palette[i] = r.GetRemappedColor(Color.FromArgb(palette[i]), i).ToArgb();
}
unsafe
{
fixed (byte* bd = &Data[0])
{
var data = (uint*)bd;
for (var i = 0; i < pixelCount; i++)
data[i] = palette[inner.Data[i]];
}
}
}
return data;
}
}
public RemappableFrame WithSequenceFlags(bool useShadow, bool convertShroudToFog, Color remap)
{
return new RemappableFrame(inner, useShadow, convertShroudToFog, remap);
}
}
public sealed class Frame : ISpriteFrame
{
public SpriteFrameType Type { get; }
public Size Size { get; }
public Size FrameSize { get; }
public float2 Offset { get; }
public byte[] Data { get; }
public bool DisableExportPadding => true;
public uint[] Palette { get; }
public Frame(Stream s, uint[] lastPalette)
{
// Scan forward until we find some data
var type = s.ReadUInt8();
while (type == 0)
type = s.ReadUInt8();
var width = s.ReadInt32();
var height = s.ReadInt32();
var x = s.ReadInt32();
var y = s.ReadInt32();
Size = new Size(width, height);
Offset = new int2(width / 2 - x, height / 2 - y);
s.ReadUInt32(); // imageHandle
var paletteHandle = s.ReadInt32();
var bpp = s.ReadUInt8();
if (bpp != 8 && bpp != 16)
throw new InvalidDataException($"Error: {bpp} bits per pixel are not supported.");
var frameHeight = s.ReadUInt8();
var frameWidth = s.ReadUInt8();
FrameSize = new Size(frameWidth, frameHeight);
// Skip alignment byte
s.ReadUInt8();
if (bpp == 16)
{
Data = new byte[width * height * 4];
Type = SpriteFrameType.Bgra32;
var data = MemoryMarshal.Cast<byte, uint>(Data);
s.ReadBytes(Data.AsSpan()[..(Data.Length / 2)]);
for (var i = width * height - 1; i >= 0; i--)
{
var packed = Data[i * 2 + 1] << 8 | Data[i * 2];
data[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
}
}
else
{
Data = s.ReadBytes(width * height);
Type = SpriteFrameType.Indexed8;
}
// Read palette
if (type == 1 && paletteHandle != 0)
{
// Skip header
s.ReadUInt32();
s.ReadUInt32();
Palette = new uint[256];
var palette = MemoryMarshal.Cast<uint, byte>(Palette);
s.ReadBytes(palette[..(palette.Length / 2)]);
for (var i = 255; i >= 0; i--)
{
var packed = palette[i * 2 + 1] << 8 | palette[i * 2];
Palette[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
}
// Remap index 0 to transparent
Palette[0] = 0;
}
else if (type == 2)
Palette = lastPalette;
}
}
static bool IsR8(Stream s)
{
var start = s.Position;
// First byte is nonzero
if (s.ReadUInt8() == 0)
{
s.Position = start;
return false;
}
// Check the format of the first frame
s.Position = start + 25;
var d = s.ReadUInt8();
s.Position = start;
return d == 8 || d == 16;
}
public bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata)
{
metadata = null;
if (!IsR8(s))
{
frames = null;
return false;
}
var start = s.Position;
var tmp = new List<Frame>();
uint[] lastPalette = null;
while (s.Position < s.Length)
{
var f = new Frame(s, lastPalette);
if (f.Palette != null)
lastPalette = f.Palette;
tmp.Add(f);
}
s.Position = start;
frames = tmp.Select<Frame, ISpriteFrame>(f => f.Palette != null ? new RemappableFrame(f) : f).ToArray();
return true;
}
}
}