The repeated small stream reads of ReadUInt16 generate a lot of overhead. Instead, consume the data in a single ReadBytes call and then unpack within the same buffer.
229 lines
5.8 KiB
C#
229 lines
5.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.D2k.SpriteLoaders
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{
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public class R8Loader : ISpriteLoader
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{
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public sealed class RemappableFrame : ISpriteFrame
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{
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public SpriteFrameType Type => SpriteFrameType.Bgra32;
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public Size Size => inner.Size;
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public Size FrameSize => inner.FrameSize;
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public float2 Offset => inner.Offset;
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public bool DisableExportPadding => inner.DisableExportPadding;
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readonly Frame inner;
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readonly bool useShadow;
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readonly bool convertShroudToFog;
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readonly Color remap;
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byte[] data;
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public RemappableFrame(Frame inner, bool useShadow = true, bool convertShroudToFog = false, Color remap = default)
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{
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this.inner = inner;
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this.useShadow = useShadow;
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this.convertShroudToFog = convertShroudToFog;
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this.remap = remap;
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}
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public byte[] Data
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{
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get
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{
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if (data == null)
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{
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var pixelCount = inner.Size.Width * inner.Size.Height;
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data = new byte[4 * pixelCount];
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var palette = inner.Palette;
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if (useShadow || convertShroudToFog || remap != default)
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{
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palette = new uint[256];
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Array.Copy(inner.Palette, palette, 256);
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}
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// Bit twiddling is equivalent to unpacking RGB channels, dividing them by 2, subtracting from 255, then repacking
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if (convertShroudToFog)
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for (var i = 0; i < Palette.Size; i++)
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palette[i] = ~((palette[i] >> 1) & 0x007F7F7F);
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// Remap index 1 to shadow
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if (useShadow)
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palette[1] = 140u << 24;
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if (remap != default)
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{
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var r = new PlayerColorRemap(Enumerable.Range(240, 16).ToArray(), remap);
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for (var i = 240; i < 256; i++)
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palette[i] = r.GetRemappedColor(Color.FromArgb(palette[i]), i).ToArgb();
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}
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unsafe
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{
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fixed (byte* bd = &Data[0])
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{
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var data = (uint*)bd;
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for (var i = 0; i < pixelCount; i++)
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data[i] = palette[inner.Data[i]];
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}
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}
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}
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return data;
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}
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}
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public RemappableFrame WithSequenceFlags(bool useShadow, bool convertShroudToFog, Color remap)
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{
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return new RemappableFrame(inner, useShadow, convertShroudToFog, remap);
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}
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}
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public sealed class Frame : ISpriteFrame
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{
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public SpriteFrameType Type { get; }
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public Size Size { get; }
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public Size FrameSize { get; }
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public float2 Offset { get; }
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public byte[] Data { get; }
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public bool DisableExportPadding => true;
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public uint[] Palette { get; }
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public Frame(Stream s, uint[] lastPalette)
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{
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// Scan forward until we find some data
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var type = s.ReadUInt8();
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while (type == 0)
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type = s.ReadUInt8();
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var width = s.ReadInt32();
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var height = s.ReadInt32();
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var x = s.ReadInt32();
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var y = s.ReadInt32();
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Size = new Size(width, height);
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Offset = new int2(width / 2 - x, height / 2 - y);
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s.ReadUInt32(); // imageHandle
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var paletteHandle = s.ReadInt32();
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var bpp = s.ReadUInt8();
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if (bpp != 8 && bpp != 16)
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throw new InvalidDataException($"Error: {bpp} bits per pixel are not supported.");
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var frameHeight = s.ReadUInt8();
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var frameWidth = s.ReadUInt8();
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FrameSize = new Size(frameWidth, frameHeight);
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// Skip alignment byte
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s.ReadUInt8();
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if (bpp == 16)
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{
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Data = new byte[width * height * 4];
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Type = SpriteFrameType.Bgra32;
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var data = MemoryMarshal.Cast<byte, uint>(Data);
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s.ReadBytes(Data.AsSpan()[..(Data.Length / 2)]);
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for (var i = width * height - 1; i >= 0; i--)
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{
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var packed = Data[i * 2 + 1] << 8 | Data[i * 2];
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data[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
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}
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}
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else
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{
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Data = s.ReadBytes(width * height);
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Type = SpriteFrameType.Indexed8;
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}
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// Read palette
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if (type == 1 && paletteHandle != 0)
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{
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// Skip header
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s.ReadUInt32();
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s.ReadUInt32();
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Palette = new uint[256];
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var palette = MemoryMarshal.Cast<uint, byte>(Palette);
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s.ReadBytes(palette[..(palette.Length / 2)]);
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for (var i = 255; i >= 0; i--)
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{
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var packed = palette[i * 2 + 1] << 8 | palette[i * 2];
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Palette[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
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}
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// Remap index 0 to transparent
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Palette[0] = 0;
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}
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else if (type == 2)
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Palette = lastPalette;
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}
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}
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static bool IsR8(Stream s)
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{
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var start = s.Position;
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// First byte is nonzero
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if (s.ReadUInt8() == 0)
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{
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s.Position = start;
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return false;
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}
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// Check the format of the first frame
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s.Position = start + 25;
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var d = s.ReadUInt8();
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s.Position = start;
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return d == 8 || d == 16;
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}
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public bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata)
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{
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metadata = null;
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if (!IsR8(s))
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{
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frames = null;
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return false;
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}
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var start = s.Position;
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var tmp = new List<Frame>();
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uint[] lastPalette = null;
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while (s.Position < s.Length)
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{
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var f = new Frame(s, lastPalette);
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if (f.Palette != null)
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lastPalette = f.Palette;
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tmp.Add(f);
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}
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s.Position = start;
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frames = tmp.Select<Frame, ISpriteFrame>(f => f.Palette != null ? new RemappableFrame(f) : f).ToArray();
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return true;
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}
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}
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}
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