Files
OpenRA/OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs
2023-01-11 11:58:54 +02:00

69 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits.Render
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ConditionalTraitInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
}
public class WithCrumbleOverlay : ConditionalTrait<WithCrumbleOverlayInfo>
{
readonly WithCrumbleOverlayInfo info;
readonly RenderSprites renderSprites;
readonly Animation overlay;
readonly AnimationWithOffset animation;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
: base(info)
{
this.info = info;
if (init.Contains<SkipMakeAnimsInit>(info))
return;
renderSprites = init.Self.Trait<RenderSprites>();
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
animation = new AnimationWithOffset(overlay, null, () => IsTraitDisabled);
}
protected override void TraitEnabled(Actor self)
{
if (overlay == null)
return;
renderSprites.Add(animation, info.Palette, info.IsPlayerPalette);
// Remove the animation once it is complete
overlay.PlayThen(info.Sequence, () => self.World.AddFrameEndTask(w => renderSprites.Remove(animation)));
}
}
}