Files
OpenRA/OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs
2023-01-11 11:58:54 +02:00

73 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits.Render
{
[Desc("Rendered when ProductionAirdrop is in progress.")]
public class WithDeliveryOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.Self, this); }
}
public class WithDeliveryOverlay : PausableConditionalTrait<WithDeliveryOverlayInfo>, INotifyDelivery
{
readonly AnimationWithOffset anim;
bool delivering;
public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
: base(info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.Play(info.Sequence);
// These translucent overlays should not be included in highlight flashes
overlay.IsDecoration = true;
anim = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
() => IsTraitDisabled || !delivering);
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
void PlayDeliveryOverlay()
{
if (delivering)
anim.Animation.PlayThen(Info.Sequence, PlayDeliveryOverlay);
}
void INotifyDelivery.IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
void INotifyDelivery.Delivered(Actor self) { delivering = false; }
}
}