39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Warheads
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{
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[Desc("Interacts with the BuildableTerrainLayer trait.")]
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public class DamagesConcreteWarhead : Warhead
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{
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[Desc("How much damage to deal.")]
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[FieldLoader.Require]
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public readonly int Damage = 0;
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public override void DoImpact(in Target target, WarheadArgs args)
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{
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if (target.Type == TargetType.Invalid)
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return;
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var firedBy = args.SourceActor;
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var world = firedBy.World;
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var layer = world.WorldActor.Trait<BuildableTerrainLayer>();
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var cell = world.Map.CellContaining(target.CenterPosition);
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layer.HitTile(cell, Damage);
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}
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}
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}
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