Files
OpenRA/glsl/postprocess_chronoshift.frag
2023-10-23 22:42:33 +03:00

16 lines
344 B
GLSL

#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform float Blend;
uniform sampler2D WorldTexture;
out vec4 fragColor;
void main()
{
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
float lum = 0.5 * (min(c.r, min(c.g, c.b)) + max(c.r, max(c.g, c.b)));
fragColor = mix(c, vec4(lum, lum, lum, c.a), Blend);
}