16 lines
284 B
GLSL
16 lines
284 B
GLSL
#version {VERSION}
|
|
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
uniform float Blend;
|
|
uniform vec3 Color;
|
|
uniform sampler2D WorldTexture;
|
|
out vec4 fragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
|
|
fragColor = mix(c, vec4(Color, c.a), Blend);
|
|
}
|