Files
OpenRA/glsl/postprocess_textured.vert
2023-10-27 10:37:28 +03:00

15 lines
256 B
GLSL

#version {VERSION}
uniform vec2 Pos, Scroll;
uniform vec2 p1, p2;
in vec2 aVertexPosition;
in vec2 aVertexTexCoord;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4((aVertexPosition + Pos - Scroll) * p1 + p2, 0, 1);
vTexCoord = aVertexTexCoord;
}