Files
OpenRA/OpenRA.Mods.RA/PaletteFromCurrentTileset.cs
Matthias Mailänder a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00

45 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
}
class PaletteFromCurrentTileset : IPalette
{
readonly World world;
readonly PaletteFromCurrentTilesetInfo info;
public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void InitPalette(OpenRA.Graphics.WorldRenderer wr)
{
wr.AddPalette(info.Name, new Palette(FileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
}
}
}