Files
OpenRA/OpenRA.Mods.RA/TargetableUnit.cs
Paul Chote 9bbeb63989 Fix cloak detectors revealing for everyone.
They now only reveal for their owner and their allies.
2013-08-22 19:29:05 +12:00

52 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class TargetableUnitInfo : ITraitInfo, ITargetableInfo
{
public readonly string[] TargetTypes = { };
public string[] GetTargetTypes() { return TargetTypes; }
public virtual object Create(ActorInitializer init) { return new TargetableUnit(init.self, this); }
}
public class TargetableUnit : ITargetable
{
readonly TargetableUnitInfo info;
protected Cloak cloak;
public TargetableUnit(Actor self, TargetableUnitInfo info)
{
this.info = info;
cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor viewer)
{
if (cloak == null || !cloak.Cloaked)
return true;
return cloak.IsVisible(self, viewer.Owner);
}
public virtual string[] TargetTypes { get { return info.TargetTypes; } }
public virtual IEnumerable<WPos> TargetablePositions(Actor self)
{
yield return self.CenterPosition;
}
}
}