Files
OpenRA/mods/ra/weapons.yaml
epicelite 37f279a6b0 Update weapons.yaml
Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00

1329 lines
19 KiB
YAML

Colt45:
ROF: 5
Range: 7
Report: GUN5.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: piff
WaterExplosion: water_piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 10
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion_air
Damage: 25
Vulcan:
ROF: 30
Range: 6
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 10
Maverick:
ROF: 30
Range: 9
MinRange: 3
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 12
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 70
FireballLauncher:
ROF: 65
Range: 5
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 150
Flamer:
ROF: 50
Range: 5
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 10
Trail: fb4
Image: fb3
Angle: .1
Inaccuracy: 20
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 8
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 20
ChainGun.Yak:
ROF: 3
Range: 5
MinRange: 3
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 3
Report: GUN27.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piff
WaterExplosion: water_piff
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 5
Report: GUN11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
ValidTargets: Air
Projectile: Missile
Speed: 45
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
InfDeath: 4
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1.aud
Projectile: Bullet
Speed: 5
High: true
Angle: .1
Inaccuracy: 13
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
25mm:
ROF: 13
Range: 4
Report: CANNON2.AUD
Projectile: Bullet
Speed: 50
Image: 50CAL
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 16
90mm:
ROF: 50
Range: 4.75
Report: CANNON1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: CANNON1.AUD
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 40
120mm:
ROF: 90
Range: 4.75
Report: CANNON1.AUD
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 60
TurretGun:
ROF: 30
Range: 7
Report: TURRET1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 60
MammothTusk:
ROF: 60
Range: 8
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 40
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 15
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
Damage: 45
155mm:
ROF: 85
Range: 14
MinRange: 3
Report: TANK5.AUD
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 40
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: artillery_explosion
WaterExplosion: med_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
Damage: 220
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
Projectile: Bullet
Image: BOMBLET
Speed: 5
High: yes
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22.aud
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1.AUD
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
Versus:
Wood: 60%
Nike:
ROF: 15
Range: 7.5
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 100
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 40
8Inch:
ROF: 250
Range: 16
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 70
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 5
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
SubMissile:
ROF: 300
Range: 16
Burst: 2
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 6
High: true
Angle: .4
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 40%
Light: 30%
Heavy: 30%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
Stinger:
ROF: 60
Range: 9
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 30
TorpTube:
ROF: 100
Range: 9
Report: TORPEDO1.AUD
ValidTargets: Water, Underwater
Underwater: yes
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 10
Trail: bubbles
ROT: 1
RangeLimit: 160
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 180
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2.AUD
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
ValidTargets: Underwater
Projectile: Bullet
Speed: 5
Image: BOMB
Angle: .1
High: true
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 10
Range: 4.5
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: PARABOMB
Velocity: 43
Acceleration: 0
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
DogJaw:
ROF: 10
Range: 3
Report: DOGG5P.AUD
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 4
Report: HEAL2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Repair:
ROF: 80
Range: 4
Report: FIXIT1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -20
SilencedPPK:
ROF: 80
Range: 2.5
Report: silppk.aud
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 150
SCUD:
ROF: 280
Range: 10
MinRange: 3
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 10
High: true
Shadow: false
Trail: smokey
TrailDelay: 5
Inaccuracy: 5
Image: V2
Angle: .1
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22.aud
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
DamageModel: PerCell
Damage: 180
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 20
InfDeath: 5
MiniNuke:
Warhead@impact:
Damage: 800
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
SmudgeType: Scorch
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15.aud
BarrelExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3.aud
SmudgeType: Scorch
Delay: 5
Size: 2,1
Crush:
Warhead:
ImpactSound: squishy2.aud
Damage: 100
ATMine:
Warhead:
Damage: 500
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1.aud
Explosion: large_explosion
APMine:
Warhead:
Damage: 500
Versus:
Wood: 0%
Light: 10%
Heavy: 10%
Concrete: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25.aud
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1.AUD
# Report: SHKTROP1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
FLAK-23:
ROF: 10
Range: 8
Report: AACANON3.AUD
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
Explosion: small_explosion_air
Damage: 20
Sniper:
Report: GUN5.AUD
ROF: 70
Range: 10
Projectile: Bullet
Speed: 100
Warhead:
Damage: 140
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 2
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 35
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 30
Claw:
ROF: 30
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 33
Mandible:
ROF: 10
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 60