Files
OpenRA/mods/ra/lua/mission.lua

37 lines
1.0 KiB
Lua

Mission = { }
Mission.MissionOver = function(winners, losers, setWinStates)
World:SetLocalPauseState(true)
World:set_PauseStateLocked(true)
if winners then
for i, player in ipairs(winners) do
Media.PlaySpeechNotification("Win", player)
if setWinStates then
OpenRA.SetWinState(player, "Won")
end
end
end
if losers then
for i, player in ipairs(losers) do
Media.PlaySpeechNotification("Lose", player)
if setWinStates then
OpenRA.SetWinState(player, "Lost")
end
end
end
Mission.MissionIsOver = true
end
Mission.GetGroundAttackersOf = function(player)
return Utils.EnumerableWhere(World.Actors, function(actor)
return not Actor.IsDead(actor) and Actor.IsInWorld(actor) and Actor.Owner(actor) == player and Actor.HasTrait(actor, "AttackBase") and Actor.HasTrait(actor, "Mobile")
end)
end
Mission.TickTakeOre = function(player)
OpenRA.TakeOre(player, 0.01 * OpenRA.GetOreCapacity(player) / 25)
end
Mission.RequiredUnitsAreDestroyed = function(player)
return Internal.RequiredUnitsAreDestroyed(player)
end