Files
OpenRA/mods/ra/sequences/aircraft.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

122 lines
1.6 KiB
YAML

mig:
idle:
Filename: mig.shp
Facings: 16
InterpolatedFacings: 64
icon:
Filename: migicon.shp
yak:
idle:
Filename: yak.shp
Facings: 16
InterpolatedFacings: 64
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: yakicon.shp
heli:
idle:
Filename: heli.shp
Facings: 32
UseClassicFacings: True
rotor:
Filename: lrotor.shp
Length: 4
slow-rotor:
Filename: lrotor.shp
Start: 4
Length: 8
icon:
Filename: heliicon.shp
hind:
idle:
Filename: hind.shp
Facings: 32
UseClassicFacings: True
rotor:
Filename: lrotorlg.shp
Length: 4
slow-rotor:
Filename: lrotorlg.shp
Start: 4
Length: 8
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: hindicon.shp
tran:
idle:
Filename: tran2.shp
Facings: 32
UseClassicFacings: True
rotor:
Filename: lrotor.shp
Length: 4
rotor2:
Filename: rrotor.shp
Length: 4
slow-rotor:
Filename: lrotor.shp
Start: 4
Length: 8
slow-rotor2:
Filename: rrotor.shp
Start: 4
Length: 8
open:
Filename: tran2.shp
Start: 32
Length: 4
unload:
Filename: tran2.shp
Start: 35
icon:
Filename: tranicon.shp
tran1husk:
idle:
Filename: tran1husk.shp
tran2husk:
idle:
Filename: tran2husk.shp
u2:
idle:
Filename: u2.shp
Facings: 16
InterpolatedFacings: 64
badr:
idle:
Filename: badr.shp
Facings: 16
InterpolatedFacings: 64
mh60:
idle:
Filename: mh60.shp
Facings: 32
UseClassicFacings: True
rotor:
Filename: yrotorlg.shp
Length: 4
slow-rotor:
Filename: yrotorlg.shp
Start: 4
Length: 8
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: mh60icon.shp