Files
OpenRA/mods/ra/sequences/decorations.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

968 lines
11 KiB
YAML

tc04:
Defaults:
Filename: tc04.tem
TilesetFilenames:
SNOW: tc04.sno
idle:
tc04.husk:
Defaults:
Filename: tc04.tem
TilesetFilenames:
SNOW: tc04.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc05:
Defaults:
Filename: tc05.tem
TilesetFilenames:
SNOW: tc05.sno
idle:
tc05.husk:
Defaults:
Filename: tc05.tem
TilesetFilenames:
SNOW: tc05.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc03:
Defaults:
Filename: tc03.tem
TilesetFilenames:
SNOW: tc03.sno
idle:
tc03.husk:
Defaults:
Filename: tc03.tem
TilesetFilenames:
SNOW: tc03.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc02:
Defaults:
Filename: tc02.tem
TilesetFilenames:
SNOW: tc02.sno
idle:
tc02.husk:
Defaults:
Filename: tc02.tem
TilesetFilenames:
SNOW: tc02.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc01:
Defaults:
Filename: tc01.tem
TilesetFilenames:
SNOW: tc01.sno
DESERT: tc01.des
idle:
tc01.husk:
Defaults:
Filename: tc01.tem
TilesetFilenames:
SNOW: tc01.sno
DESERT: tc01.des
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t17:
Defaults:
Filename: t17.tem
TilesetFilenames:
SNOW: t17.sno
idle:
t17.husk:
Defaults:
Filename: t17.tem
TilesetFilenames:
SNOW: t17.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t16:
Defaults:
Filename: t16.tem
TilesetFilenames:
SNOW: t16.sno
idle:
t16.husk:
Defaults:
Filename: t16.tem
TilesetFilenames:
SNOW: t16.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t15:
Defaults:
Filename: t15.tem
TilesetFilenames:
SNOW: t15.sno
idle:
t15.husk:
Defaults:
Filename: t15.tem
TilesetFilenames:
SNOW: t15.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t14:
Defaults:
Filename: t14.tem
TilesetFilenames:
SNOW: t14.sno
idle:
t14.husk:
Defaults:
Filename: t14.tem
TilesetFilenames:
SNOW: t14.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t13:
Defaults:
Filename: t13.tem
TilesetFilenames:
SNOW: t13.sno
idle:
t13.husk:
Defaults:
Filename: t13.tem
TilesetFilenames:
SNOW: t13.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t12:
Defaults:
Filename: t12.tem
TilesetFilenames:
SNOW: t12.sno
idle:
t12.husk:
Defaults:
Filename: t12.tem
TilesetFilenames:
SNOW: t12.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t11:
Defaults:
Filename: t11.tem
TilesetFilenames:
SNOW: t11.sno
idle:
t11.husk:
Defaults:
Filename: t11.tem
TilesetFilenames:
SNOW: t11.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t10:
Defaults:
Filename: t10.tem
TilesetFilenames:
SNOW: t10.sno
idle:
t10.husk:
Defaults:
Filename: t10.tem
TilesetFilenames:
SNOW: t10.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t08:
Defaults:
Filename: t08.tem
TilesetFilenames:
SNOW: t08.sno
DESERT: t08.des
idle:
t08.husk:
Defaults:
Filename: t08.tem
TilesetFilenames:
SNOW: t08.sno
DESERT: t08.des
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t07:
Defaults:
Filename: t07.tem
TilesetFilenames:
SNOW: t07.sno
idle:
t07.husk:
Defaults:
Filename: t07.tem
TilesetFilenames:
SNOW: t07.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t06:
Defaults:
Filename: t06.tem
TilesetFilenames:
SNOW: t06.sno
idle:
t06.husk:
Defaults:
Filename: t06.tem
TilesetFilenames:
SNOW: t06.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t05:
Defaults:
Filename: t05.tem
TilesetFilenames:
SNOW: t05.sno
idle:
t05.husk:
Defaults:
Filename: t05.tem
TilesetFilenames:
SNOW: t05.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t03:
Defaults:
Filename: t03.tem
TilesetFilenames:
SNOW: t03.sno
idle:
t03.husk:
Defaults:
Filename: t03.tem
TilesetFilenames:
SNOW: t03.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t02:
Defaults:
Filename: t02.tem
TilesetFilenames:
SNOW: t02.sno
idle:
t02.husk:
Defaults:
Filename: t02.tem
TilesetFilenames:
SNOW: t02.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t01:
Defaults:
Filename: t01.tem
TilesetFilenames:
SNOW: t01.sno
idle:
t01.husk:
Defaults:
Filename: t01.tem
TilesetFilenames:
SNOW: t01.sno
idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
ice01:
idle:
Filename: ice01.sno
Length: *
ice02:
idle:
Filename: ice02.sno
Length: *
ice03:
idle:
Filename: ice03.sno
Length: *
ice04:
idle:
Filename: ice04.sno
Length: *
ice05:
idle:
Filename: ice05.sno
Length: *
v01:
Defaults:
Filename: v01.tem
TilesetFilenames:
SNOW: v01.sno
idle:
damaged-idle:
Start: 1
v02:
Defaults:
Filename: v02.tem
TilesetFilenames:
SNOW: v02.sno
idle:
damaged-idle:
Start: 1
v03:
Defaults:
Filename: v03.tem
TilesetFilenames:
SNOW: v03.sno
idle:
damaged-idle:
Start: 1
v04:
Defaults:
Filename: v04.tem
TilesetFilenames:
SNOW: v04.sno
idle:
damaged-idle:
Start: 2
active:
Start: 1
damaged-active:
Start: 3
v05:
Defaults:
Filename: v05.tem
TilesetFilenames:
SNOW: v05.sno
idle:
damaged-idle:
Start: 2
v06:
Defaults:
Filename: v06.tem
TilesetFilenames:
SNOW: v06.sno
idle:
damaged-idle:
Start: 1
v07:
Defaults:
Filename: v07.tem
TilesetFilenames:
SNOW: v07.sno
idle:
damaged-idle:
Start: 2
v08:
Defaults:
Filename: v08.tem
TilesetFilenames:
SNOW: v08.sno
idle:
damaged-idle:
Start: 1
v09:
Defaults:
Filename: v09.tem
TilesetFilenames:
SNOW: v09.sno
idle:
damaged-idle:
Start: 1
v10:
Defaults:
Filename: v10.tem
TilesetFilenames:
SNOW: v10.sno
idle:
damaged-idle:
Start: 1
v11:
Defaults:
Filename: v11.tem
TilesetFilenames:
SNOW: v11.sno
idle:
damaged-idle:
Start: 1
v12:
Defaults:
Filename: v12.tem
TilesetFilenames:
SNOW: v12.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
v13:
Defaults:
Filename: v13.tem
TilesetFilenames:
SNOW: v13.sno
idle:
damaged-idle:
Start: 1
v14:
Defaults:
Filename: v14.tem
TilesetFilenames:
SNOW: v14.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
v15:
Defaults:
Filename: v15.tem
TilesetFilenames:
SNOW: v15.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
v16:
Defaults:
Filename: v16.tem
TilesetFilenames:
SNOW: v16.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
v17:
Defaults:
Filename: v17.tem
TilesetFilenames:
SNOW: v17.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
v18:
Defaults:
Filename: v18.tem
TilesetFilenames:
SNOW: v18.sno
idle:
ZOffset: -2c512
damaged-idle:
Start: 1
ZOffset: -2c512
rice:
idle:
Filename: rice.tem
ZOffset: -2c512
damaged-idle:
Filename: rice.tem
Start: 1
ZOffset: -2c512
v19:
idle:
Filename: v19.shp
Length: 14
v19.husk:
idle:
Filename: v19.shp
Start: 28
fire-start:
Filename: flmspt.shp
Length: *
Offset: 7,-15
ZOffset: 1
fire-loop:
Filename: flmspt.shp
Start: 50
Length: *
Offset: 7,-15
ZOffset: 1
utilpol1:
Defaults:
Filename: utilpol1.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 1
utilpol2:
Defaults:
Filename: utilpol2.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 1
ammobox1:
idle:
Filename: ammobox1.shp
ammobox2:
idle:
Filename: ammobox2.shp
ammobox3:
idle:
Filename: ammobox3.shp
tanktrap1:
idle:
Filename: tanktrap1.shp
tanktrap2:
idle:
Filename: tanktrap2.shp
rushouse:
Defaults:
Filename: rushouse.shp
idle:
damaged-idle:
Start: 1
asianhut:
Defaults:
Filename: asianhut.shp
idle:
damaged-idle:
Start: 1
barb:
Defaults:
Filename: barb.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
Defaults:
Filename: wood.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
barl:
idle:
Filename: barl.shp
brl3:
idle:
Filename: brl3.shp
# Interior Terrain
boxes01:
idle:
Filename: boxes01.int
boxes02:
idle:
Filename: boxes02.int
boxes03:
idle:
Filename: boxes03.int
boxes04:
idle:
Filename: boxes04.int
boxes05:
idle:
Filename: boxes05.int
boxes06:
idle:
Filename: boxes06.int
boxes07:
idle:
Filename: boxes07.int
boxes08:
idle:
Filename: boxes08.int
boxes09:
idle:
Filename: boxes09.int
# Desert Terrain Expansion
rock1:
idle:
Filename: rock1.des
rock2:
idle:
Filename: rock2.des
rock3:
idle:
Filename: rock3.des
rock4:
idle:
Filename: rock4.des
rock5:
idle:
Filename: rock5.des
rock6:
idle:
Filename: rock6.des
rock7:
idle:
Filename: rock7.des
t04:
idle:
Filename: t04.des
t04.husk:
Defaults:
Filename: t04.des
idle:
Start: 1
dead:
Filename: t04.des
Start: 2
Length: 8
Tick: 80
t09:
idle:
Filename: t09.des
t09.husk:
idle:
Filename: t09.des
Start: 1
dead:
Filename: t09.des
Start: 2
Length: 8
Tick: 80
v20:
idle:
Filename: v20.des
Length: 3
Tick: 120
damaged-idle:
Filename: v20.des
Start: 3
Length: 3
Tick: 120
v21:
idle:
Filename: v21.des
Length: 3
Tick: 120
damaged-idle:
Filename: v21.des
Start: 3
Length: 3
Tick: 120
v22:
idle:
Filename: v22.des
Length: 3
Tick: 120
damaged-idle:
Filename: v22.des
Start: 3
Length: 3
Tick: 120
v23:
idle:
Filename: v23.des
Length: 3
Tick: 120
damaged-idle:
Filename: v23.des
Start: 3
Length: 3
Tick: 120
v24:
idle:
Filename: v24.des
damaged-idle:
Filename: v24.des
Start: 1
v25:
idle:
Filename: v25.des
damaged-idle:
Filename: v25.des
Start: 1
v26:
idle:
Filename: v26.des
damaged-idle:
Filename: v26.des
Start: 1
v27:
idle:
Filename: v27.des
damaged-idle:
Filename: v27.des
Start: 1
v28:
idle:
Filename: v28.des
damaged-idle:
Filename: v28.des
Start: 1
v29:
idle:
Filename: v29.des
damaged-idle:
Filename: v29.des
Start: 1
v30:
idle:
Filename: v30.des
damaged-idle:
Filename: v30.des
Start: 2
v31:
idle:
Filename: v31.des
damaged-idle:
Filename: v31.des
Start: 1
v32:
idle:
Filename: v32.des
damaged-idle:
Filename: v32.des
Start: 1
v33:
idle:
Filename: v33.des
damaged-idle:
Filename: v33.des
Start: 1
v34:
idle:
Filename: v34.des
damaged-idle:
Filename: v34.des
Start: 1
v35:
idle:
Filename: v35.des
damaged-idle:
Filename: v35.des
Start: 1
v36:
idle:
Filename: v36.des
damaged-idle:
Filename: v36.des
Start: 1
v37:
idle:
Filename: v37.des
damaged-idle:
Filename: v37.des
Start: 1
snowhut:
Defaults:
Filename: snowhut.shp
Offset: 0,-5
Scale: 0.7
idle:
Length: 3
Tick: 360
damaged-idle:
Start: 3
Tick: 120
lhus:
Defaults:
Filename: lhus.shp
Offset: 0,-16
idle:
Length: 16
Tick: 180
damaged-idle:
Start: 16
Tick: 180
Length: 8
windmill:
Defaults:
Filename: windmill.shp
Offset: 0,-16
idle:
Length: 8
Tick: 80
damaged-idle:
Start: 8
Length: 8
Tick: 80