Files
OpenRA/mods/ra/sequences/infantry.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

1535 lines
20 KiB
YAML

e1:
Defaults:
Filename: e1.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 128
Length: 2
Facings: 8
standup:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
parachute:
Start: 377
idle1:
Start: 256
Length: 16
Tick: 120
idle2:
Start: 272
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
Tick: 80
die2:
Start: 296
Length: 8
Tick: 80
die3:
Start: 304
Length: 8
Tick: 80
die4:
Start: 312
Length: 12
Tick: 80
die5:
Start: 324
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: *
Tick: 1600
ZOffset: -511
garrison-muzzle: minigun
Filename:
Length: 12
Facings: 8
Combine:
0:
Filename: minigun.shp
Length: 12
Frames: 0,1,2,3,4,5,0,1,2,3,4,5
1:
Filename: minigun.shp
Length: 12
Frames: 6,7,8,9,10,11,6,7,8,9,10,11
2:
Filename: minigun.shp
Length: 12
Frames: 12,13,14,15,16,17,12,13,14,15,16,17
3:
Filename: minigun.shp
Length: 12
Frames: 18,19,20,21,22,23,18,19,20,21,22,23
4:
Filename: minigun.shp
Length: 12
Frames: 24,25,26,27,28,29,24,25,26,27,28,29
5:
Filename: minigun.shp
Length: 12
Frames: 30,31,32,33,34,35,30,31,32,33,34,35
6:
Filename: minigun.shp
Length: 12
Frames: 36,37,38,39,40,41,36,37,38,39,40,41
7:
Filename: minigun.shp
Length: 12
Frames: 42,43,44,45,46,47,42,43,44,45,46,47
icon:
Filename: e1icon.shp
e3:
Defaults:
Filename: e3.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 8
Facings: 8
parachute:
Start: 393
idle1:
Start: 272
Length: 14
Tick: 120
idle2:
Start: 287
Length: 16
Tick: 120
die1:
Start: 304
Length: 8
Tick: 80
die2:
Start: 312
Length: 8
Tick: 80
die3:
Start: 320
Length: 8
Tick: 80
die4:
Start: 328
Length: 12
Tick: 80
die5:
Start: 340
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 192
Length: 10
Facings: 8
icon:
Filename: e3icon.shp
e6:
Defaults:
Filename: e6.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
parachute:
Start: 210
idle1:
Start: 121
Length: 8
Tick: 120
idle2:
Start: 130
Length: 14
Tick: 120
die1:
Start: 146
Length: 8
Tick: 80
die2:
Start: 154
Length: 8
Tick: 80
die3:
Start: 162
Length: 8
Tick: 80
die4:
Start: 170
Length: 12
Tick: 80
die5:
Start: 182
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 82
Stride: 4
Facings: 8
prone-stand2:
Start: 82
Stride: 4
Facings: 8
prone-run:
Start: 82
Length: 4
Facings: 8
Tick: 100
icon:
Filename: e6icon.shp
medi:
Defaults:
Filename: medi.shp
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
heal:
Start: 56
Length: 58
Tick: 120
standup:
Start: 114
Length: 2
Facings: 8
idle:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 8
Tick: 80
die2:
Start: 201
Length: 8
Tick: 80
die3:
Start: 209
Length: 8
Tick: 80
die4:
Start: 217
Length: 12
Tick: 80
die5:
Start: 229
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 130
Stride: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
Tick: 100
icon:
Filename: mediicon.shp
mech:
Defaults:
Filename: mech.shp
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
repair:
Start: 56
Length: 58
Tick: 120
standup:
Start: 114
Length: 2
Facings: 8
idle:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 8
Tick: 80
die2:
Start: 201
Length: 8
Tick: 80
die3:
Start: 209
Length: 8
Tick: 80
die4:
Start: 217
Length: 12
Tick: 80
die5:
Start: 229
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 130
Stride: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
Tick: 100
icon:
Filename: mechicon.shp
e2:
Defaults:
Filename: e2.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 80
throw:
Start: 64
Length: 20
Facings: 8
parachute:
Start: 505
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
Tick: 80
die2:
Start: 424
Length: 8
Tick: 80
die3:
Start: 432
Length: 8
Tick: 80
die4:
Start: 440
Length: 12
Tick: 80
die5:
Start: 452
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 240
Stride: 4
Facings: 8
prone-stand2:
Start: 240
Stride: 4
Facings: 8
prone-run:
Start: 240
Length: 4
Facings: 8
Tick: 80
prone-throw:
Start: 288
Length: 12
Facings: 8
icon:
Filename: e2icon.shp
dog:
Defaults:
Filename: dog.shp
stand:
Facings: 8
walk:
Start: 8
Length: 6
Facings: 8
Tick: 80
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
eat:
Start: 104
Length: 14
Facings: 8
Tick: 120
idle1:
Start: 216
Length: 7
Tick: 120
idle2:
Start: 224
Length: 11
Tick: 120
die1:
Start: 236
Length: 6
Tick: 80
die2:
Start: 242
Length: 9
Tick: 80
die3:
Start: 236
Length: 6
Tick: 80
die4:
Start: 242
Length: 9
Tick: 80
die5:
Start: 251
Length: 14
Tick: 80
die6:
Filename: electdog.shp
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
jump:
Filename: dogbullt.shp
Length: 4
Facings: 8
icon:
Filename: dogicon.shp
spy:
Defaults:
Filename: spy.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
idle1:
Start: 256
Length: 14
Tick: 120
idle2:
Start: 271
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
Tick: 80
die2:
Start: 296
Length: 8
Tick: 80
die3:
Start: 304
Length: 8
Tick: 80
die4:
Start: 312
Length: 12
Tick: 80
die5:
Start: 324
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 8
Facings: 8
icon:
Filename: spyicon.shp
thf:
Defaults:
Filename: thf.shp
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
idle:
Start: 120
Length: 19
Tick: 120
die1:
Start: 139
Length: 8
Tick: 80
die2:
Start: 147
Length: 8
Tick: 80
die3:
Start: 155
Length: 8
Tick: 80
die4:
Start: 163
Length: 12
Tick: 80
die5:
Start: 175
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 72
Stride: 4
Facings: 8
prone-run:
Start: 72
Length: 4
Facings: 8
Tick: 80
icon:
Filename: thficon.shp
e7:
Defaults:
Filename: e7.shp
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
shoot-left:
Filename:
Combine:
0:
Filename: e7.shp
Length: 8
Frames: 58, 56, 64, 63, 71, 70, 79, 77
1:
Filename: e7.shp
Length: 2
Frames: 85, 84
Offset: 1, 0
2:
Filename: e7.shp
Length: 2
Frames: 92, 91
3:
Filename: e7.shp
Length: 2
Frames: 99, 98
Offset: 1, -2
4:
Filename: e7.shp
Length: 2
Frames: 107, 105
Offset: 0, -2
Length: 2
Facings: 8
shoot-right:
Filename:
Combine:
0:
Filename: e7.shp
Length: 8
Frames: 57, 56, 65, 63, 72, 70, 78, 77
1:
Filename: e7.shp
Length: 2
Frames: 86, 84
Offset: 1, 0
2:
Filename: e7.shp
Length: 2
Frames: 93, 91
3:
Filename: e7.shp
Length: 2
Frames: 100, 98
Offset: 1, -2
4:
Filename: e7.shp
Length: 2
Frames: 106, 105
Offset: 0, -2
Length: 2
Facings: 8
idle1:
Start: 233
Length: 14
Tick: 120
idle2:
Start: 248
Length: 14
Tick: 120
die1:
Start: 262
Length: 8
Tick: 80
die2:
Start: 270
Length: 8
Tick: 80
die3:
Start: 278
Length: 8
Tick: 80
die4:
Start: 286
Length: 12
Tick: 80
die5:
Start: 298
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 128
Stride: 4
Facings: 8
prone-run:
Start: 128
Length: 4
Facings: 8
Tick: 80
prone-shoot-left:
Frames: 179, 177, 185, 184, 192, 191, 200, 198, 206, 205, 213, 212, 220, 219, 228, 226
Length: 2
Facings: 8
prone-shoot-right:
Frames: 178, 177, 186, 184, 193, 191, 199, 198, 207, 205, 214, 212, 221, 219, 227, 226
Length: 2
Facings: 8
garrison-muzzle:
Filename: minigun.shp
Length: 3
Stride: 6
Facings: 8
icon:
Filename: e7icon.shp
e4:
Defaults:
Filename: e4.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
Facings: 8
parachute:
Start: 528
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
Tick: 80
die2:
Start: 424
Length: 8
Tick: 80
die3:
Start: 432
Length: 8
Tick: 80
die4:
Start: 440
Length: 12
Tick: 80
die5:
Start: 452
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 256
Length: 16
Facings: 8
icon:
Filename: e4icon.shp
gnrl:
Defaults:
Filename: gnrl.shp
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 56
Length: 4
Facings: 8
prone-stand:
Start: 104
Stride: 4
Facings: 8
prone-run:
Start: 104
Length: 4
Facings: 8
Tick: 100
standup:
Start: 136
Length: 2
Facings: 8
prone-shoot:
Start: 152
Length: 4
Facings: 8
idle1:
Start: 184
Length: 26
Tick: 120
die1:
Start: 210
Length: 8
Tick: 80
die2:
Start: 218
Length: 8
Tick: 80
die3:
Start: 226
Length: 8
Tick: 80
die4:
Start: 234
Length: 12
Tick: 80
die5:
Start: 246
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
shok:
Defaults:
Filename: shok.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 120
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
parachute:
Start: 528
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
Tick: 80
die2:
Start: 424
Length: 8
Tick: 80
die3:
Start: 432
Length: 8
Tick: 80
die4:
Start: 440
Length: 12
Tick: 80
die5:
Start: 452
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
icon:
Filename: shokicon.shp
c1:
Defaults:
Filename: c1.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
Tick: 80
die2:
Start: 160
Length: 8
Tick: 80
die3:
Start: 168
Length: 12
Tick: 80
die4:
Start: 168
Length: 12
Tick: 80
die5:
Start: 180
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
c2:
Defaults:
Filename: c2.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
Tick: 80
die2:
Start: 160
Length: 8
Tick: 80
die3:
Start: 168
Length: 12
Tick: 80
die4:
Start: 168
Length: 12
Tick: 80
die5:
Start: 180
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
c11:
Defaults:
Filename: c11.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
Tick: 80
die2:
Start: 160
Length: 8
Tick: 80
die3:
Start: 168
Length: 12
Tick: 80
die4:
Start: 168
Length: 12
Tick: 80
die5:
Start: 180
Length: 18
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
einstein:
Defaults:
Filename: einstein.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 120
Length: 8
Tick: 80
die2:
Start: 128
Length: 8
Tick: 80
die3:
Start: 136
Length: 12
Tick: 80
die4:
Start: 136
Length: 12
Tick: 80
die5:
Start: 148
Length: 17
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
delphi:
Defaults:
Filename: delphi.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 329
Length: 8
Tick: 80
die2:
Start: 337
Length: 8
Tick: 80
die3:
Start: 345
Length: 12
Tick: 80
die4:
Start: 345
Length: 12
Tick: 80
die5:
Start: 357
Length: 17
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
chan:
Defaults:
Filename: chan.shp
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 120
Length: 8
Tick: 80
die2:
Start: 128
Length: 8
Tick: 80
die3:
Start: 136
Length: 12
Tick: 80
die4:
Start: 136
Length: 12
Tick: 80
die5:
Start: 148
Length: 17
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
zombie:
Defaults:
Filename: zombie.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
bite:
Start: 64
Length: 4
Facings: 8
idle1:
Start: 96
Length: 10
Tick: 120
die1:
Start: 106
Length: 8
Tick: 80
die2:
Start: 106
Length: 8
Tick: 80
die3:
Start: 106
Length: 8
Tick: 80
die4:
Start: 106
Length: 8
Tick: 80
die5:
Start: 114
Length: 19
Tick: 80
die6:
Filename: electro.tem
TilesetFilenames:
SNOW: electro.sno
Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
Length: *
Tick: 80
die-crushed:
Filename: corpse1.tem
TilesetFilenames:
SNOW: corpse1.sno
Length: 6
Tick: 1600
ZOffset: -511
icon:
Filename: zombicon.shp
ant:
stand:
Filename: ant1.shp
Facings: 8
run:
Filename: ant1.shp
Start: 8
Length: 8
Facings: 8
bite:
Filename: ant1.shp
Start: 72
Length: 4
Facings: 8
die:
Filename: ant1.shp
Start: 104
Length: 8
Tick: 300
die-crushed:
Filename: ant1.shp
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon:
Filename: anticon.shp
fireant:
stand:
Filename: ant2.shp
Facings: 8
run:
Filename: ant2.shp
Start: 8
Length: 8
Facings: 8
bite:
Filename: ant2.shp
Start: 72
Length: 4
Facings: 8
die:
Filename: ant2.shp
Start: 104
Length: 8
Tick: 300
die-crushed:
Filename: ant2.shp
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon:
Filename: anticon.shp
scoutant:
stand:
Filename: ant3.shp
Facings: 8
run:
Filename: ant3.shp
Start: 8
Length: 8
Facings: 8
bite:
Filename: ant3.shp
Start: 72
Length: 4
Facings: 8
die:
Filename: ant3.shp
Start: 104
Length: 8
Tick: 300
die-crushed:
Filename: ant3.shp
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon:
Filename: anticon.shp