Files
OpenRA/OpenRA.Mods.RA/DefaultShellmapScript.cs
2010-04-11 08:52:27 +12:00

50 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA;
namespace OpenRA.Mods.RA
{
class DefaultShellmapScriptInfo : ITraitInfo
{
public object Create(Actor self) { return new DefaultShellmapScript(); }
}
class DefaultShellmapScript : ITick, ILoadWorldHook
{
public void WorldLoaded(World w)
{
// Set the viewport location
Game.MoveViewport(new int2(85,65));
}
// Rude hack around the multiple-creation bug:
// wait long enough for the transient copies to die before starting
int initialDelay = 20;
public void Tick(Actor self)
{
if (initialDelay > 0 && --initialDelay == 0)
Sound.PlayMusic("hell226m.aud");
}
}
}