Files
OpenRA/mods/cnc/rules/aircraft.yaml
2013-08-03 16:47:50 +12:00

241 lines
3.8 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Owner: gdi,nod
Selectable:
Bounds: 41,41
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,171
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
LeavesHusk:
HuskActor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
WithShadow:
LeavesHusk:
HuskActor: HELI.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 6
PipCount: 6
Reloads:
Count: 2
Period: 200
RenderUnit:
WithShadow:
LeavesHusk:
HuskActor: ORCA.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Icon: c17icnh
Valued:
Cost: 2000
Plane:
ROT: 5
Speed: 35
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Description: Used to deliver Napalm strikes.
Valued:
Cost: 2000
Plane:
ROT: 4
Speed: 40
Health:
HP: 150
Armor:
Type: Heavy
RevealsShroud:
Range: 12
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-Selectable:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 15
WithRotor@PRIMARY:
Offset: -597,0,171
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
RenderUnit:
Image: tran
WithShadow:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 20
WithRotor:
Offset: 0,0,85
RenderUnit:
Image: heli
WithShadow:
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Helicopter:
ROT: 4
Speed: 20
RenderUnit:
Image: orca
WithShadow: