Files
OpenRA/OpenRA.Mods.Common/Activities/Air/FallToEarth.cs
2020-07-28 18:22:51 +02:00

68 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FallToEarth : Activity
{
readonly Aircraft aircraft;
readonly FallsToEarthInfo info;
int acceleration;
int spin;
public FallToEarth(Actor self, FallsToEarthInfo info)
{
this.info = info;
IsInterruptible = false;
aircraft = self.Trait<Aircraft>();
if (!info.MaximumSpinSpeed.HasValue || info.MaximumSpinSpeed.Value != WAngle.Zero)
acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
}
public override bool Tick(Actor self)
{
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length <= 0)
{
if (info.ExplosionWeapon != null)
{
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self);
}
self.Kill(self);
Cancel(self);
return true;
}
if (acceleration != 0)
{
if (!info.MaximumSpinSpeed.HasValue || Math.Abs(spin) < info.MaximumSpinSpeed.Value.Angle)
spin += 4 * acceleration; // TODO: Possibly unhardcode this
// Allow for negative spin values and convert from facing to angle units
aircraft.Facing = new WAngle(aircraft.Facing.Angle + spin);
}
var move = info.Moves ? aircraft.FlyStep(aircraft.Facing) : WVec.Zero;
move -= new WVec(WDist.Zero, WDist.Zero, info.Velocity);
aircraft.SetPosition(self, aircraft.CenterPosition + move);
return false;
}
}
}