Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/TransformsIntoEntersTunnels.cs
2020-07-28 18:22:51 +02:00

115 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
{
[Desc("Cursor to display when able to enter target tunnel.")]
public readonly string EnterCursor = "enter";
[Desc("Cursor to display when unable to enter target tunnel.")]
public readonly string EnterBlockedCursor = "enter-blocked";
[VoiceReference]
public readonly string Voice = "Action";
[Desc("Require the force-move modifier to display the enter cursor.")]
public readonly bool RequiresForceMove = false;
public override object Create(ActorInitializer init) { return new TransformsIntoEntersTunnels(init.Self, this); }
}
public class TransformsIntoEntersTunnels : ConditionalTrait<TransformsIntoEntersTunnelsInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly Actor self;
Transforms[] transforms;
public TransformsIntoEntersTunnels(Actor self, TransformsIntoEntersTunnelsInfo info)
: base(info)
{
this.self = self;
}
protected override void Created(Actor self)
{
transforms = self.TraitsImplementing<Transforms>().ToArray();
base.Created(self);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (!IsTraitDisabled)
yield return new EntersTunnels.EnterTunnelOrderTargeter(Info.EnterCursor, Info.EnterBlockedCursor, CanEnterTunnel, UseEnterCursor);
}
}
bool CanEnterTunnel(Actor target, TargetModifiers modifiers)
{
return !Info.RequiresForceMove || modifiers.HasModifier(TargetModifiers.ForceMove);
}
bool UseEnterCursor(Actor target)
{
return self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused);
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "EnterTunnel")
return new Order(order.OrderID, self, target, queued) { SuppressVisualFeedback = true };
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (IsTraitDisabled || order.OrderString != "EnterTunnel" || order.Target.Type != TargetType.Actor)
return;
var tunnel = order.Target.Actor.TraitOrDefault<TunnelEntrance>();
if (tunnel == null || !tunnel.Exit.HasValue)
return;
var currentTransform = self.CurrentActivity as Transform;
var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
if (transform == null && currentTransform == null)
return;
// Manually manage the inner activity queue
var activity = currentTransform ?? transform.GetTransformActivity(self);
if (!order.Queued && activity.NextActivity != null)
activity.NextActivity.Cancel(self);
activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Color.Green));
if (currentTransform == null)
self.QueueActivity(order.Queued, activity);
self.ShowTargetLines();
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "EnterTunnel" ? Info.Voice : null;
}
}
}