177 lines
6.3 KiB
C#
177 lines
6.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This trait allows setting a time limit on matches. Attach this to the World actor.")]
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public class TimeLimitManagerInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
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{
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[Desc("Label that will be shown for the time limit option in the lobby.")]
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public readonly string TimeLimitLabel = "Time Limit";
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[Desc("Tooltip description that will be shown for the time limit option in the lobby.")]
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public readonly string TimeLimitDescription = "Player or team with the highest score after this time wins";
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[Desc("Time Limit options that will be shown in the lobby dropdown. Values are in minutes.")]
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public readonly int[] TimeLimitOptions = { 0, 10, 20, 30, 40, 60, 90 };
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[Desc("List of remaining minutes of game time when a text and optional speech notification should be made to players.")]
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public readonly Dictionary<int, string> TimeLimitWarnings = new Dictionary<int, string>
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{
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{ 1, null },
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{ 2, null },
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{ 3, null },
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{ 4, null },
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{ 5, null },
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{ 10, null },
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};
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[Desc("Default selection for the time limit option in the lobby. Needs to use one of the TimeLimitOptions.")]
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public readonly int TimeLimitDefault = 0;
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[Desc("Prevent the time limit option from being changed in the lobby.")]
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public readonly bool TimeLimitLocked = false;
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[Desc("Whether to display the options dropdown in the lobby.")]
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public readonly bool TimeLimitDropdownVisible = true;
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[Desc("Display order for the time limit dropdown in the lobby.")]
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public readonly int TimeLimitDisplayOrder = 0;
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[Desc("Notification text for time limit warnings. The string '{0}' will be replaced by the remaining time in minutes, '{1}' is used for the plural form.")]
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public readonly string Notification = "{0} minute{1} remaining.";
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[Desc("ID of the LabelWidget used to display a text ingame that will be updated every second.")]
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public readonly string CountdownLabel = null;
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[Desc("Text to be shown using the CountdownLabel. The string '{0}' will be replaced by the time in hh:mm:ss format.")]
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public readonly string CountdownText = null;
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[Desc("Will prevent showing/playing the built-in time limit warnings when set to true.")]
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public readonly bool SkipTimeRemainingNotifications = false;
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[Desc("Will prevent showing/playing the built-in timer expired notification when set to true.")]
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public readonly bool SkipTimerExpiredNotification = false;
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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{
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if (!TimeLimitOptions.Contains(TimeLimitDefault))
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throw new YamlException("TimeLimitDefault must be a value from TimeLimitOptions");
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}
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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var timelimits = TimeLimitOptions.ToDictionary(c => c.ToString(), c =>
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{
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if (c == 0)
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return "No limit";
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else
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return c.ToString() + " minute{0}".F(c > 1 ? "s" : null);
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});
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yield return new LobbyOption("timelimit", TimeLimitLabel, TimeLimitDescription, TimeLimitDropdownVisible, TimeLimitDisplayOrder,
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new ReadOnlyDictionary<string, string>(timelimits), TimeLimitDefault.ToString(), TimeLimitLocked);
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}
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public override object Create(ActorInitializer init) { return new TimeLimitManager(init.Self, this); }
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}
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public class TimeLimitManager : INotifyTimeLimit, ITick, IWorldLoaded
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{
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readonly TimeLimitManagerInfo info;
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MapOptions mapOptions;
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LabelWidget countdownLabel;
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CachedTransform<int, string> countdown;
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int ticksRemaining;
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public int TimeLimit;
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public string Notification;
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public TimeLimitManager(Actor self, TimeLimitManagerInfo info)
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{
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this.info = info;
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Notification = info.Notification;
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var tl = self.World.LobbyInfo.GlobalSettings.OptionOrDefault("timelimit", info.TimeLimitDefault.ToString());
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if (!int.TryParse(tl, out TimeLimit))
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TimeLimit = info.TimeLimitDefault;
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// Convert from minutes to ticks
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TimeLimit *= 60 * (1000 / self.World.Timestep);
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}
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void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
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{
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mapOptions = w.WorldActor.Trait<MapOptions>();
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if (string.IsNullOrWhiteSpace(info.CountdownLabel) || string.IsNullOrWhiteSpace(info.CountdownText))
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return;
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countdownLabel = Ui.Root.GetOrNull<LabelWidget>(info.CountdownLabel);
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if (countdownLabel != null)
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{
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countdown = new CachedTransform<int, string>(t =>
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info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : w.Timestep)));
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countdownLabel.GetText = () => countdown.Update(ticksRemaining);
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}
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}
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void ITick.Tick(Actor self)
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{
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if (TimeLimit <= 0)
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return;
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var ticksPerSecond = 1000 / (self.World.IsReplay ? mapOptions.GameSpeed.Timestep : self.World.Timestep);
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ticksRemaining = TimeLimit - self.World.WorldTick;
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if (ticksRemaining == 0)
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{
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foreach (var ntl in self.TraitsImplementing<INotifyTimeLimit>())
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ntl.NotifyTimerExpired(self);
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foreach (var p in self.World.Players)
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foreach (var ntl in p.PlayerActor.TraitsImplementing<INotifyTimeLimit>())
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ntl.NotifyTimerExpired(p.PlayerActor);
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return;
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}
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if (ticksRemaining < 0 || info.SkipTimeRemainingNotifications)
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return;
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foreach (var m in info.TimeLimitWarnings.Keys)
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{
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if (ticksRemaining == m * 60 * ticksPerSecond)
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{
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Game.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
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var faction = self.World.LocalPlayer == null ? null : self.World.LocalPlayer.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
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}
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}
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}
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void INotifyTimeLimit.NotifyTimerExpired(Actor self)
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{
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if (countdownLabel != null)
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countdownLabel.GetText = () => null;
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if (!info.SkipTimerExpiredNotification)
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Game.AddSystemLine("Time limit has expired.");
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}
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}
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}
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