Files
OpenRA/OpenRA.Mods.Common/Traits/Player/TimeLimitManager.cs
2020-07-28 18:22:51 +02:00

177 lines
6.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This trait allows setting a time limit on matches. Attach this to the World actor.")]
public class TimeLimitManagerInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
{
[Desc("Label that will be shown for the time limit option in the lobby.")]
public readonly string TimeLimitLabel = "Time Limit";
[Desc("Tooltip description that will be shown for the time limit option in the lobby.")]
public readonly string TimeLimitDescription = "Player or team with the highest score after this time wins";
[Desc("Time Limit options that will be shown in the lobby dropdown. Values are in minutes.")]
public readonly int[] TimeLimitOptions = { 0, 10, 20, 30, 40, 60, 90 };
[Desc("List of remaining minutes of game time when a text and optional speech notification should be made to players.")]
public readonly Dictionary<int, string> TimeLimitWarnings = new Dictionary<int, string>
{
{ 1, null },
{ 2, null },
{ 3, null },
{ 4, null },
{ 5, null },
{ 10, null },
};
[Desc("Default selection for the time limit option in the lobby. Needs to use one of the TimeLimitOptions.")]
public readonly int TimeLimitDefault = 0;
[Desc("Prevent the time limit option from being changed in the lobby.")]
public readonly bool TimeLimitLocked = false;
[Desc("Whether to display the options dropdown in the lobby.")]
public readonly bool TimeLimitDropdownVisible = true;
[Desc("Display order for the time limit dropdown in the lobby.")]
public readonly int TimeLimitDisplayOrder = 0;
[Desc("Notification text for time limit warnings. The string '{0}' will be replaced by the remaining time in minutes, '{1}' is used for the plural form.")]
public readonly string Notification = "{0} minute{1} remaining.";
[Desc("ID of the LabelWidget used to display a text ingame that will be updated every second.")]
public readonly string CountdownLabel = null;
[Desc("Text to be shown using the CountdownLabel. The string '{0}' will be replaced by the time in hh:mm:ss format.")]
public readonly string CountdownText = null;
[Desc("Will prevent showing/playing the built-in time limit warnings when set to true.")]
public readonly bool SkipTimeRemainingNotifications = false;
[Desc("Will prevent showing/playing the built-in timer expired notification when set to true.")]
public readonly bool SkipTimerExpiredNotification = false;
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
if (!TimeLimitOptions.Contains(TimeLimitDefault))
throw new YamlException("TimeLimitDefault must be a value from TimeLimitOptions");
}
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
var timelimits = TimeLimitOptions.ToDictionary(c => c.ToString(), c =>
{
if (c == 0)
return "No limit";
else
return c.ToString() + " minute{0}".F(c > 1 ? "s" : null);
});
yield return new LobbyOption("timelimit", TimeLimitLabel, TimeLimitDescription, TimeLimitDropdownVisible, TimeLimitDisplayOrder,
new ReadOnlyDictionary<string, string>(timelimits), TimeLimitDefault.ToString(), TimeLimitLocked);
}
public override object Create(ActorInitializer init) { return new TimeLimitManager(init.Self, this); }
}
public class TimeLimitManager : INotifyTimeLimit, ITick, IWorldLoaded
{
readonly TimeLimitManagerInfo info;
MapOptions mapOptions;
LabelWidget countdownLabel;
CachedTransform<int, string> countdown;
int ticksRemaining;
public int TimeLimit;
public string Notification;
public TimeLimitManager(Actor self, TimeLimitManagerInfo info)
{
this.info = info;
Notification = info.Notification;
var tl = self.World.LobbyInfo.GlobalSettings.OptionOrDefault("timelimit", info.TimeLimitDefault.ToString());
if (!int.TryParse(tl, out TimeLimit))
TimeLimit = info.TimeLimitDefault;
// Convert from minutes to ticks
TimeLimit *= 60 * (1000 / self.World.Timestep);
}
void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
{
mapOptions = w.WorldActor.Trait<MapOptions>();
if (string.IsNullOrWhiteSpace(info.CountdownLabel) || string.IsNullOrWhiteSpace(info.CountdownText))
return;
countdownLabel = Ui.Root.GetOrNull<LabelWidget>(info.CountdownLabel);
if (countdownLabel != null)
{
countdown = new CachedTransform<int, string>(t =>
info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : w.Timestep)));
countdownLabel.GetText = () => countdown.Update(ticksRemaining);
}
}
void ITick.Tick(Actor self)
{
if (TimeLimit <= 0)
return;
var ticksPerSecond = 1000 / (self.World.IsReplay ? mapOptions.GameSpeed.Timestep : self.World.Timestep);
ticksRemaining = TimeLimit - self.World.WorldTick;
if (ticksRemaining == 0)
{
foreach (var ntl in self.TraitsImplementing<INotifyTimeLimit>())
ntl.NotifyTimerExpired(self);
foreach (var p in self.World.Players)
foreach (var ntl in p.PlayerActor.TraitsImplementing<INotifyTimeLimit>())
ntl.NotifyTimerExpired(p.PlayerActor);
return;
}
if (ticksRemaining < 0 || info.SkipTimeRemainingNotifications)
return;
foreach (var m in info.TimeLimitWarnings.Keys)
{
if (ticksRemaining == m * 60 * ticksPerSecond)
{
Game.AddSystemLine(Notification.F(m, m > 1 ? "s" : null));
var faction = self.World.LocalPlayer == null ? null : self.World.LocalPlayer.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.TimeLimitWarnings[m], faction);
}
}
}
void INotifyTimeLimit.NotifyTimerExpired(Actor self)
{
if (countdownLabel != null)
countdownLabel.GetText = () => null;
if (!info.SkipTimerExpiredNotification)
Game.AddSystemLine("Time limit has expired.");
}
}
}