Files
OpenRA/OpenRA.Mods.Common/TraitsInterfaces.cs
reaperrr 006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00

130 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public interface ISpriteBody
{
void PlayCustomAnimation(Actor self, string newAnimation, Action after);
void PlayCustomAnimationRepeating(Actor self, string name);
void PlayCustomAnimationBackwards(Actor self, string name, Action after);
}
public interface IBodyOrientation
{
WAngle CameraPitch { get; }
int QuantizedFacings { get; }
WVec LocalToWorld(WVec vec);
WRot QuantizeOrientation(Actor self, WRot orientation);
}
public interface IBodyOrientationInfo : ITraitInfo
{
WVec LocalToWorld(WVec vec);
WRot QuantizeOrientation(WRot orientation, int facings);
}
public interface IQuantizeBodyOrientationInfo : ITraitInfo
{
int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
}
public interface INotifyResourceClaimLost
{
void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
}
public interface IPlaceBuildingDecoration
{
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyParachuteLanded { void OnLanded(); }
public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo { WDist GetCruiseAltitude(); }
public interface IUpgradable
{
IEnumerable<string> UpgradeTypes { get; }
bool AcceptsUpgradeLevel(Actor self, string type, int level);
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
}
// Implement to construct before UpgradeManager
public interface IUpgradableInfo : ITraitInfo { }
public interface INotifyHarvesterAction
{
void MovingToResources(Actor self, CPos targetCell, Activity next);
void MovingToRefinery(Actor self, CPos targetCell, Activity next);
void MovementCancelled(Actor self);
void Harvested(Actor self, ResourceType resource);
void Docked();
void Undocked();
}
public interface ITechTreePrerequisite
{
IEnumerable<string> ProvidesPrerequisites { get; }
}
public interface ITechTreeElement
{
void PrerequisitesAvailable(string key);
void PrerequisitesUnavailable(string key);
void PrerequisitesItemHidden(string key);
void PrerequisitesItemVisible(string key);
}
public interface IProductionIconOverlay
{
Sprite Sprite();
string Palette();
float Scale();
float2 Offset(float2 iconSize);
bool IsOverlayActive(ActorInfo ai);
}
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
public interface IAcceptResources
{
void OnDock(Actor harv, DeliverResources dockOrder);
void GiveResource(int amount);
bool CanGiveResource(int amount);
CVec DeliveryOffset { get; }
bool AllowDocking { get; }
}
public interface IProvidesAssetBrowserPalettes
{
IEnumerable<string> PaletteNames { get; }
}
public interface ICallForTransport
{
WDist MinimumDistance { get; }
bool WantsTransport { get; set; }
void MovementCancelled(Actor self);
void RequestTransport(CPos destination, Activity afterLandActivity);
}
}