106 lines
2.9 KiB
C#
Executable File
106 lines
2.9 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ContrailInfo : ITraitInfo
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{
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public readonly int[] ContrailOffset = {0, 0};
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public readonly int TrailLength = 20;
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public readonly Color Color = Color.White;
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public readonly bool UsePlayerColor = true;
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public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
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}
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class Contrail : ITick, IPostRender
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{
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Turret contrailTurret = null;
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ContrailHistory history;
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IFacing facing;
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IMove move;
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public Contrail(Actor self, ContrailInfo info)
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{
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contrailTurret = new Turret(info.ContrailOffset);
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history = new ContrailHistory(info.TrailLength,
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info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color);
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facing = self.Trait<IFacing>();
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move = self.Trait<IMove>();
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}
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public void Tick(Actor self)
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{
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history.Tick(self.CenterLocation - new PVecInt(0, move.Altitude) - (PVecInt)Combat.GetTurretPosition(self, facing, contrailTurret).ToInt2());
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(self); }
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}
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class ContrailHistory
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{
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List<PPos> positions = new List<PPos>();
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readonly int TrailLength;
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readonly Color Color;
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readonly int StartSkip;
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public static Color ChooseColor(Actor self)
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{
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var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0));
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return Exts.ColorLerp(0.5f, ownerColor, Color.White);
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}
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public ContrailHistory(int trailLength, Color color)
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: this(trailLength, color, 0) { }
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public ContrailHistory(int trailLength, Color color, int startSkip)
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{
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this.TrailLength = trailLength;
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this.Color = color;
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this.StartSkip = startSkip;
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}
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public void Tick(PPos currentPos)
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{
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positions.Add(currentPos);
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if (positions.Count >= TrailLength)
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positions.RemoveAt(0);
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}
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public void Render(Actor self)
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{
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Color trailStart = Color;
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Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B);
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for (int i = positions.Count - 1 - StartSkip; i >= 1; --i)
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{
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var conPos = positions[i];
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var nextPos = positions[i - 1];
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if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
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self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(conPos.ToFloat2(), nextPos.ToFloat2(), trailStart, trailEnd);
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trailStart = trailEnd;
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B);
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}
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}
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}
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}
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}
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